released: March 13th, 1999 ------------------------------------------------------------------- Title : Deus ex Machina Filename : deus.bsp Author : Kristian Duske aka SleepwalkR Email Address : k.duske@gmx.net Web Site : http://homes.cls.net/~k.duske/ Description : Quake2 FFA map for some total freestyle slaughtering action. Enjoy! Additional Credits to : All the cool mappers who inspired me: Headshot, ZTN, Frib, ReTinal, just to name a few. The beta testers and commenters: Skeeve, Gom Jabber, EisenDter, Dr.Pain, Mr.Bean, Killer, Ziffon, M.A.N., Fuxxi, Tatonka, Peekaboom, Evil Lair and everyone I forgot, sorry. The qboard gang and the funky doods at #terrafusion Ben for Worldcraft. Ty amd Neal for Wally. Tim for Arghrad. IDSoftware for changing my life into something better. Jasmin, the harbour in my stormy sea. ----------------------------------------------------------------- Play Information Settings : phew...nothing special... Deathmatch 2-7 : 2-7 is best...(6 Respawn Pods) Deathmatch 9-100 : nah, better not Construction Build Time : About a month or so Editor(s) used : Worldcraft 1.6, Wally 1.30, Notepad (for this text file, dammit) Other Programs used : enhaced compile utilities by Tim Wright and stuff. Known Bugs : I hope not. You found one? Mail me and forget about it. Compile Times QBSP3 : 6 sec QVIS : 10 sec ArghRad : 347 sec System : P2-333/128MB/SCSI on Windows NT Instructions This map makes use of custom textures. To install everything correctly, just unzip all the files into your \quake2 directory. The files will be placed into the correct subdirectories then. Distribution Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any other way than over the internet without my permission. This map is to be distributed freely, so don't pay any money for it. If you already have paid for it, uhm, you should put a boomstick in yer ass and fire it or something =) 'nuff said!