===================================== Super Blaster for Quake II- version 1 ===================================== Author: Matt Wright a.k.a PunK Email: punk93@mymail.net Date: 1/23/98 Page: http://detoronics.net/punk981/ Editors used: LCC [freeware c++ compiler] Credits: QdeveLS at http://www.planetquake.com/qdevels/ for being a great page for QuakeII DLL resources. If you don't know where to start in making Quake II mods, visit this place. ================================ Description of The Super Blaster ================================ This simply turns the rocket launcher into a Super Blaster that shoots exploding lasers. It uses five cells per shot. I also modified the first blaster so it shoots a lot faster but is weaker. This mod isn't that great - hey it's my first mod for Quake II. ======================== Installation - Important ======================== Make a directory in your Quake2 Directory Say c:\quake2\sblast Unzip my mod using winzip -or- pkunzip -d sblast1.zip Put all the files extracted into c:\quake2\sblast *important* You must have autoexec.cfg in the directory of my mod, because it binds the super blaster to weapon 7. If you don't, you must either edit config.cfg and change: bind 7 "use rocket launcher" to bind 7 "use super blaster" -or- type use super blaster in the console. Now, just type quake2 +set game sblast Fire up single player, and go at it. There, that wasn't hard, was it? You must have Quake2 version 3.10, you can use it with 3.05 as long as you edit game.h [in the included source] and changing #define game_api_version 2 to #define game_api_version 1. ======== Mod info ======== New DLL: Of course. New Sound: Yes. New Model: Currently, the model is still the regular blaster, but I've copied the regular blaster and put it in models/v_blast2 for future editing, so don't delete this file. Source included: Yes, I think it's greedy to not release source no matter how big or insignificant of a mod you make. ====== misc. ====== Yes it's true I canceled my TC, Sabotage. I canceled it because of Quake II being so close to releasing and not enough help. I also had a hard drive crash and lost all work. Oops. If you need further assistance with installing/playing this mod, just email me.