=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is my first ever Quake II mod, so don't mail me saying it sux. I made this weapon just for the fun of it, and to understand more of Quake II editing. It replaces the Rocketlauncer with a Nuke. I have added some cool effects, kickback, and Power. So, make you're choise BFG 10K or Nuke? =-=-=-=-=-=-= Instructions: =-=-=-=-=-=-= Make a directory called Nuke or whatever in your quake2 directory. Unzip Nuke.zip to that directory and run quake with "quake2 +set game nuke" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Title : 5K Nuke Version : .11 Alpha Filename : gamex86.dll Author : Dag Thomas Olsen aka Viper Member of The Illuminati Team and MBE Survival Email Address : Olsen@rygge.mail.telia.com Description : I never used the RL in multiplay, because it was to weak. Now, the RL has changed from Wimpy to Mean. This weapons adds a new view on Blood & Gore. Details 12-20-97 : I will work more on this mod, and make many other weapons. Bugs: * I don't know what the hell that frame thing is.. Can anyone help me with that? * System will stop on slower systems * Still needs more work ================================================================ * Play Information * Game : Quake 2 v3.05 or higher Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New C Code : Yes New MDL's : No * Construction * Base : g_items.c, g_weapon.c, q_weapons.h, q_weapon.c That's all, i think... Editor(s) used : MSVC++ v4.1 DS Known Bugs : Flies, Bees... Find'em, and report. :) Build time : About 1 Hour // I'm new * Copyright / Permissions * I will release the code, when I'm pleased with the result. Then U may use it in you're own mods. If you use it, please give credits to me. Thanx! http://d1o211.telia.com/~u269200102