/////-----------------------------------------------------------///// //////// // Quake II MultiGrenades // //////// Version: 1.0 Author: Nightbringer /// Brendan McArdle Email/contact: brendan.mcardle@clear.net.nz /// ICQ#5030858 Website: /// Shadowgate /// http://www.geocities.com/TimesSquare/Battlefield/2313 Design/Testing: Tom "Mephistopheles" Hallet-Hook /// hllthook@ihug.co.nz ICQ#5590662 Thomas "Asylem Escapee" Leys /// thomas@technman.co.nz ICQ#2022327 Nick "The Reaper" Hay /// wendyh@ihug.co.nz ICQ#5552987 Daniel "ACE" Rivers /// d-av@iname.com ICQ#1095787 Distri. Date: 1 Jan 98 Distri. File: multigrn.zip Type: C: yes (mail me for the source) Graphics: no Levels: no Sound: no Use: 1Player: yes DM: yes, server side Other Mods: darKMajick, QWar Alpha 0.014, Pyromania, the Mass Driver /////-----------------------------------------------------------///// // DESCRIPTION // Adds five different types of hand grenades to Quake II. Also includes the obligatory "me-too" server obituary function. When you get some grenades, scroll to them in your inventory, use them and then use them multiple times to activate the different grenade types. Some you will recognise if you have ever used darKMajick before, some are completely new. All new types take four grenades to use, however the almighty Cataclysm takes ten, as before. //--->> Standard: Nothing has been changed about the standard hand grenade. //--->> Cluster: When this explodes it divides into twelve (!) smaller grenades that saturate the target area in blast effect from their shaped-charge warheads. //--->> RailBomb: When it detonates, tiny thermonuclear devices in the RailBomb propel many railgun slugs outwards at incredibly high speeds. //--->> Plasma: The Plasma grenade turns it's impact area into a raging inferno of superheated gas. //--->> Napalm: When the Napalm grenade explodes it throws out many flames which stick to walls or floor and burn for awhile. Don't walk through a napalmed area or you will start to burn! //--->> ProxMine: When the ProxMine times out, it will rise into the air and start to spin. From then on, if someone walks near it it will explode (quite often gibbing them) and will timeout after 60 seconds, or if someone shoots it with an explosive weapon. //--->> Cataclysm: To those who have played darKMajick before, the Cataclysm needs no introduction. Quite simply the most lethal weapon imaginable. Use with caution. // INSTALLATION // Put the GAMEX86.DLL file into a new folder, something like C:\QUAKE2\GRENADES. Then, run quake2 like so: quake2 +set game grenades. If you have a less-than- maximum install, find your shortcut to Quake II in the start menu, copy it, go to it's Properties, click on the Shortcut tab, and append +set game grenades to the end of the textbox labelled "Target". // C INFO // Written based on the first release of Quake II source, and compiled using the excellent LCC freeware C system, and good ol' dos edit :) Can be server side only, so not too many probs there. Doesn't seem to crash or fuck up or anything. Some net servers may have trouble with the napalm grenade and the Cataclysm, as they throw a whole load of edicts around for a bit. Most (if not all) altered stuff is marked with a // darKMajick comment. This is just me getting used to the new code - expect some serious work once id gets the point release out in mid-January (hope!). // COPYRIGHT/PERMISSIONS // The Quake II modifications included in this archive are copyright (c) 1997 Brendan McArdle. The original Quake II sourcecode is copyright (c) 1996 id Software. 1) You MAY use SEGMENTS of this code in your own publically available mods, provided that you quote my name, email address and the version of MultiGrenades that you used, and provided that you do not receive any profit for this use. 2) You MAY use MultiGrenades as a BASE for any further Quake II mods without my written permission. 3) You may not distrubute this Quake II modification and claim it is your own. 4) Whenever you distribute this mod, you must distribute the UNALTERED multigrn.zip file containing this UNALTERED textfile. 5) If you wish to include this mod on a CD compilation or any other media where you are distributing this mod for profit, you must notify me and obtain my written permission. 6) I am not responsible to anything that happens to your computer, you, or anyone or anything else during the use (or abuse) of this mod. 7) I, Brendan McArdle, reserve all rights to this mod and reserve the right to invoke them at any time. 8) Actura Software MAY NOT distribute this mod in ANY WAY, SHAPE OR FORM! By using this mod you agree to ALL the above condidions.