This is a library for linux quake2 to allow on-the-fly modification of weapon damage and radiuses. Details: Platforms: i386 Linux (Windows .dll's in the next version depending on the ammount of requests.) Compile time: 21.02 seconds New sounds, textures, etc. etc.: no New cvars: read the readme for a list. Description: Allows a multiplayer server to modify the damage attributes of weapons during deathmatch games. ie: ./quake2 +set dedicated 1 < misc quake2 messages go by> < the game is in progress and there's much gibbin' going on> you type: set rail_d 500 *Yes, in linux quake (windows too?) you can type in commands as a dedicated server is running and it will interpret them just like on the console. You just dont get a prompt. * < Lo and behold, the railgun now does 500 points of damage > < a little later > set rocket_rd 1000 < the radius of damage for a rocket blast now reaches 1000 > I have to admit I'm not sure how space is measured in a quake2 map, so i dont know what 1000 is counting, but it seems to clear rooms pretty well. :) I think you get the idea. This is the result of 1/2 hours work. I will be extensively testing this lib during a upcoming quakeathon at my house and will release another version with more features.