Command and Quaker 2 CTF 1.0 Last Updated October 4, 1998 Updated By: Austin Quinn command to run this server: quake2.exe +set game caq +set classdef 9.class +set deathmatch 1 +set dedicated 1 NEW WITH THIS VERSION --------------------- - New CAQFLAGS setting: WF_STD_LOGGING - New CVAR variable: UNBALANCED_LIMIT (see FLAG CAP LIMITS section) - New IP Banning commands (see IP BANNING section) - The class configuration files (*.class) have moved out of the quake2 directory, and into the quake2\caq directory. This was done to support the release of the MOCK toolkit, which requires MOCK created mods to reside in directories other than CAQ. SERVER INSTRUCTIONS ------------------- 1) To run the Command and Quaker mod, you must first install and configure Zoid's CTF mod. You can download the latest versions from http://www.cdrom.com/pub/idgames/idstuff/quake2/ctf 2) Make a "caq" subdirectory off your Quake2 directory. Copy the pak0.pak file from the ctf directory into the caq directory. 3) Download the server file(s) and unzip into the quake2\caq directory. 4) Read all the documentation that comes with the server files. FLAG CAP LIMITS --------------- You can now prevent unbalanced teams from being able to capture the flag by using a new command: SET UNBALANCED_LIMIT where is the number that determines how unbalanced the teams can be before the flag pickups are disallowed. For example, lets say you set the unbalanced_limit to 3. If the blue team has 3 or more players greater than the red team, the blue team will not be able to pick up the red flag. The default setting is 0, which means no limit will be imposed. Note that setting this value should be dependant on the max players you allow for your server. For example, if you run 64 players on a server, you would probably want to set the unbalanced limit higher, say to 5. For smaller servers, you may want to set the limit to 2 or 3. IP BANNING ---------- A set of new server commands have been added to allow server admins to ban specific users based on their IP address. The commands have the same format as id's CTF mod. They are: sv addip - adds an ip address to the ban list sv removeip - removes an ip address from the ban list sv writeip - writes the ban list to ban list file sv listip - lists the currently banned ip addresses sv testip - test a given ip address against the ban list Each time an ip address is added or removed from the ban list, the list is written to the ban file located in the quake2\caq directory (called listip.cfg). Therefore, the writeip command is not really needed. A new CVAR called "FILTERBAN" can also be set to change the behavior of the ban list. By default, filterban is set to 1 which means that any person with an ip address in the ban list will not be allowed to play. If you set filterban to 0, it means that ONLY people with ip address in the ban list will be allowed to play. You can also ban a group of players on the same subnet. For example, if you wish to ban all players that have ip addresses starting with 199.111.222, just set the last number in the ip address to zero, like this: sv addip 199.111.222.0 This one entry would ban 199.111.222.1 through 199.111.222.255. At this time, subnet masks other than those using the last number of the ip address are not supported. For example, you can not ban all 199.111.*.* players. MAP ROTATIONS ------------- The Weapons Factory now supports map rotations. To enable this feature, do the following: 1) Create a file called wfserver.ini (if there isn't one) in the quake2\caq directory. 2) Inlude the names of the maps you wish to use in the wfserver.ini file.