Command and Quaker 2 CTF 1.0 Last Updated October 4, 1998 Updated By: Austin Quinn command to run this server: quake2.exe +set game caq +set classdef 9.class +set deathmatch 1 +set dedicated 1 NEW WITH THIS VERSION --------------------- - New CAQFLAGS setting: WF_STD_LOGGING - New CVAR variable: UNBALANCED_LIMIT (see FLAG CAP LIMITS section) - New IP Banning commands (see IP BANNING section) - The class configuration files (*.class) have moved out of the quake2 directory, and into the quake2\caq directory. This was done to support the release of the MOCK toolkit, which requires MOCK created mods to reside in directories other than CAQ. SERVER INSTRUCTIONS ------------------- 1) To run the Command and Quaker mod, you must first install and configure Zoid's CTF mod. You can download the latest versions from http://www.cdrom.com/pub/idgames/idstuff/quake2/ctf 2) Make a "caq" subdirectory off your Quake2 directory. Copy the pak0.pak file from the ctf directory into the caq directory. 3) Download the server file(s) and unzip into the quake2\caq directory. 4) Read all the documentation that comes with the server files. FLAG CAP LIMITS --------------- You can now prevent unbalanced teams from being able to capture the flag by using a new command: SET UNBALANCED_LIMIT where is the number that determines how unbalanced the teams can be before the flag pickups are disallowed. For example, lets say you set the unbalanced_limit to 3. If the blue team has 3 or more players greater than the red team, the blue team will not be able to pick up the red flag. The default setting is 0, which means no limit will be imposed. Note that setting this value should be dependant on the max players you allow for your server. For example, if you run 64 players on a server, you would probably want to set the unbalanced limit higher, say to 5. For smaller servers, you may want to set the limit to 2 or 3. IP BANNING ---------- A set of new server commands have been added to allow server admins to ban specific users based on their IP address. The commands have the same format as id's CTF mod. They are: sv addip - adds an ip address to the ban list sv removeip - removes an ip address from the ban list sv writeip - writes the ban list to ban list file sv listip - lists the currently banned ip addresses sv testip - test a given ip address against the ban list Each time an ip address is added or removed from the ban list, the list is written to the ban file located in the quake2\caq directory (called listip.cfg). Therefore, the writeip command is not really needed. A new CVAR called "FILTERBAN" can also be set to change the behavior of the ban list. By default, filterban is set to 1 which means that any person with an ip address in the ban list will not be allowed to play. If you set filterban to 0, it means that ONLY people with ip address in the ban list will be allowed to play. You can also ban a group of players on the same subnet. For example, if you wish to ban all players that have ip addresses starting with 199.111.222, just set the last number in the ip address to zero, like this: sv addip 199.111.222.0 This one entry would ban 199.111.222.1 through 199.111.222.255. At this time, subnet masks other than those using the last number of the ip address are not supported. For example, you can not ban all 199.111.*.* players. MAP ROTATIONS ------------- The Weapons Factory now supports map rotations. To enable this feature, do the following: 1) Create a file called wfserver.ini (if there isn't one) in the quake2\caq directory. 2) Inlude the names of the maps you wish to use in the wfserver.ini file. A sample is shown here: [maplist] q2ctf2 q2ctf5 v ### The file must start with the "[maplist]" line, and end with the "###" line. The "v" after a mapname means that map is only "votable" and will not be loaded by the server in regualr rotation, it must be voted into use. (NOTE: This is a beta feature and has not been hammered at by our beta testers yet - works on Linux port for sure). 3) From the server console, or via rcon access, execute the following command: sv maplist caq\wfserver.ini This will load the map rotation preferences. If you wish to have random map selections, load the map list like this: sv maplist caq\wfserver.ini 1 The 1 at the end will force random map selection. 4) When a fraglimit, capturelimit or timelimit is reached, the next map in the rotation will be executed. Details: sv maplist - if no list loaded, shows syntax - if list is loaded, shows maps in list sv maplist - Loads map list from - if = 1, maps will be randomly selected sv maplist first - Selects first map in list sv maplist next - Selects next map in list 5) To get WF working corectly you must mae sure that all the teamx.class files are in your quake2\caq directory. By default the Team9 class layout is loaded. If you want a diffrent class system simply load that class file after the server has started via the console, or via rcon access, like so: sv classdef Example: sv classdef team3.class The above would load the old WF2.1B 3 class style class system. The provided class files are: team3.class - Old WF2.1B style team6.class - 6 classes, well armed team9.class - True TF style classes MESSAGE OF THE DAY ------------------ As a game server administrator, you can insert custom messages into the first menu displayed to the user. To do this, create a file called "motd.txt" (or see the example one included) and put it in the \quake2 directory. The first two lines of the file will be used as the first two lines of the first menu text. You should try to keep each line to 27 characters or less, otherwise it wont fit on the menu graphic. You have your choice of colors for the text - white or green. To use white text you don't have to do anything special. For green text, simply put a "*" as the first character of the line. For example, if the following lines are entered into the motd.txt file: *Reno Bros Server Weapons Factory Mod Then the first line would appear in green, the second would be white. GAMESPY SUPPORT --------------- To make your server show up in gamespy, you need to have it send periodic messages to a Q2 master server. To do this, enter the following lines into the console, or add them to your startup script: set public 1 setmaster q2master.planetquake.com NOTE: This will only work for dedicated servers, make sure you are running WeaponsFactory from your quake2/caq directory or your server will NOT show up in the GameSpy tab. TURNING OFF CTF --------------- It is possible to turn the Weapons Factory CTF mod into a pure deathmatch mod. This will remove the flags, teams, and team scoring. To do this, add the following option at startup: +set ctf 0 Thats it! WFFLAGS ------- A new server variable called CAQFLAGS can be used to control gameplay. It is used the same way that the dmflags variable is used. To set the variable, simply add a "+set" statement in your command line, or execute a "set" command in the console window. For example, to turn off homing rockets, you would type: set wfflags 8 The number at the end is determined by adding the option values together. The values are: WF_ALLOW_FRIENDLY_FIRE 1 WF_STD_LOGGING 2 (new) WF_NO_FORT_RESPAWN 4 WF_NO_HOMING 8 WF_NO_FLYING 16 WF_DECOY_PURSUE 32 WF_NO_RAILGUN_EFFECT 64 WF_NO_TURRET 128 WF_NO_EARTHQUAKE 256 (unused) 512 WF_MAP_VOTE 1024 (unused) 2048 WF_ZOID_FLAGCAP 4096 WF_NO_PLAYER_CLASSES 8192 so, to turn off flying and homing rockets, you would type: set wfflags 24 since 8 + 16 = 24. Here are the detailed explainations for each flag: WF_ALLOW_FRIENDLY_FIRE - If set, this will allow homing rockets, laserballs, proximity bombs to target teammates. It will also allow the decoys their owners. WF_STD_LOGGING - If set, all frags and scores will be written to a frag log file called std.log in the quake2\wf directory. The file will be in standard log format used by programs such as GibStats. WF_NO_FAST_WEAPONS_SWITCH - If set, this will turn OFF fast weapons switching WF_NO_FORT_RESPAWN - Turns off spawning in own fort WF_NO_HOMING - Turn off homing rockets WF_NO_FLYING - Turns off ability to fly WF_DECOY_PURSUE - will let the decoy chase after an enemy WF_NO_RAILGUN_EFFECT - turns off the spiral effect of the railgun. It will make it much harder to see snipers with this option set. WF_NO_TURRET - Turns off turret grenades WF_NO_EARTHQUAKE - Prevents any earthquake grenades (Disabled anyway) WF_MAP_VOTE - Allows players to vote for the next map. A one minute warning will be given before the end of the level to remind players to vote. WF_ZOID_FLAGCAP - Allows you to turn off Team Fortress style flag captures and set it back to normal CTF flag capture mode. WF_NO_PLAYER_CLASSES - If set, this will turn OFF player classes. SUPPORT ------- Email support can be obtained from: Austin Quinn - Austinq@earthlink.net If you are having configuration problems be sure to include your server.cfg in your mail message. Original wfserver.txt file was authored by Gregg Reno, I simply ripped it off and added/changed what needed to be for this release. Thanks Gregg. ;) -Bio-hazard, thundercats Anti-Hero http://home.earthlink.net/~austinq/