2nd attempt.1st incomplete. ================================================================ XG Effects for Quake2 v0.3 by Christopher Ashby email: chrisa@datastreamicv.co.uk ================================================================ Title : XG Effects for Quake2 Author : Christopher Ashby Email Address : chrisa@datastreamicv.co.uk Description : Realistic environment reverb effects utilising the SW60XG soundcard Additional Credits to : id Software for the game and source Yamaha for such a cool versatile and affordable sound card Mrs Ashby for exceptional patience with me whilst I indulged myself creating this, my first, mod. Quake2.com dll forum for invaluable help with vectors and entities. Build Time : about 30 hours. didn't count wasted loads of time figuring out low level midi crap ================================================================ DESCRIPTION This mod is designed to increase the immersive experience of Quake2 even further. For those fortunate to own a Yamaha SW60XG soundcard this mod will add a realistic reverb effect to the game audio. Not only that but the style of the reverb will alter depending on the environment around you. If you don't own one, don't download this. It will do absolutely nothing. You're in a cramped corridor, and the shotgun reverberates with a short boxy echo. You burst into a massive warehouse with the noise of your machine gun cracking with a long sustained echo. In short the reverb changes depending on the size of the room you are in. It also will muffle the sound when the player is immersed in water/slime/lava. HOW TO USE THIS MOD. It's pretty easy, but you need to set up your hardware a little. The SW60XG can process an audio signal coming in via its line in or mic. The reverb and other effects are controllable in midi using system exclusive messages. The DLL tells the card what it wants and the card provides the effects processing. So in order to use this you need to get the game audio to go through the Yamaha soundcard. You need to route the output of your normal digital soundcard (soundblaster whatever) into the Yamaha. I use a short cable with a stereo jack plug at each end. They're easy to get. Owning an SW60XG, chances are you have one anyway. Unless you don't play games. In which case you wouldn't be reading this. Anyway, connect the line out of the digital card to the line in of the Yamaha. Make sure the line out level is turned up on the digital card and the line in level is turned up on the Yamaha (use Effect Gear). Connect your speakers to the line out of the Yamaha. It is important that the cards are connected this way or it won't work! Unzip the XGeffects.zip file into the quake directory. Launch quake2 with the additional parameter +set game xgeffects or replace the Gamex86.dll in the baseq2 directory with the one in the zip file. Be sure to back up the old one however! When the game has loaded, start a new game, and enjoy! The sound card is set up by the dll so you don't have to do anything else. I will personally testify that even the crappy hack of guesswork that was involved in determining the reverb required, is still amazingly effective and really does add tons to the atmosphere. It is unfortunately single player only, because it interfaces with local hardware, so on a server it only affects the server itself, and even then it tries to change the reverb for every client connected, and generally makes a complete mess. If *anyone* uses this please email me and tell me what you think. I know this mod is of limited use (ie. none whatsoever to anyone without a Yamaha SW60XG), but I would appreciate knowing that even just one person got a little enjoyment out of it. Plus, feedback would be appreciated just to make the next version better. So any suggestions don't hesitate to email me. Bye