============= = AUTHOR: = ============= NAME: Paul "z0dd" Paella EMAIL: paco@buffnet.com paella@cs.buffalo.edu paella@calspan.com TIME: Well, one afternoon I grew sick of doing school work so this program was born. It probably took me about 3-4 hours to complete. DATE: 5/16/98 ============ = ABOUT: = ============ This little program allows you to generate a taunt.cfg file that quake and quake2 can recognize through the "exec" console command. This taunt.cfg file consists of a user-defined number of randomly ordered taunts. These taunts allow you to ridicule your opponent(s) by pressing a single key. When you press the same key again, another, different, taunt will be spewed. When you get to the last taunt, the next taunt generated will be the first one spewed during this quake session, and so on. Every time you start a quake game you will have a randomly selected batch of taunts that are in a random spew order. NOTE: This is NOT a Quake mod in the sense that I did not use QuakeC to make this program work. It is a stand-alone program that doesn't even need any Quake files to run at all. This basically means that you can use it with any mod you like. ==================== = FILES INCLUDED = ==================== - taunt.cfg (File generated by the taunt.exe program) - taunt.dat (File containing all of the taunts read in by taunt.exe) - taunt.exe (The program that does all of the work and generates the the taunt.cfg file) - taunt-q1.bat (a batch file that's used to start Quake1 games with taunt files.) - taunt-q2.bat (a batch file that's used to start Quake2 games with taunt files.) - taunt.txt (This file, ... like, duh!) ================== = INSTALLATION = ================== QUAKE 1: a) Put the following files into your "id1" directory: (for example: c:\quake\id1) - taunt.exe - taunt.cfg - taunt.dat b) Put the taunt-q1.bat file into your "quake" directory: (for example: c:\quake) QUAKE 2: a) Put the following files into your "baseq2" directory: (for example: c:\quake2\baseq2) - taunt.exe - taunt.cfg - taunt.dat b) Put the taunt-q2.bat file into your "quake2" directory: (for example: c:\quake2) AFTER DOING THE ABOVE: c) start quake by executing (double clicking on, or typing in) taunt-q1.bat or taunt-q2.bat d) go into the console by hitting the ~ key. bind a key to scroll through the taunts by typing in this: bind taunt where is the key you want to spew taunts with. e) go frag someone, and ridicule them for sucking NOTE: This program was compiled to run under w32 operating systems and will not run under "true DOS". ================================ = EDITING THE TAUNT.DAT FILE = ================================ You can create your own taunts instead of using the 42 taunts supplied with the program. To use your own taunts all you need to do is edit the taunts.dat text file, and follow these rules: 1) The first line must contain a number between 1 and the total number of taunts that are in this file. This is the number of taunts that are put into a random sequence every time you run taunt.exe (by loading quake with the taunt-q1.bat or taunt-q2.bat files). For example, if you have 30 taunts in your taunt.dat file and put 10 in the first line of this file, taunt.exe will randomly select 10 taunts from the taunt.dat to use for your quake sessions. 2) The Quake games have a maximum length that they can display at one time so do not make each of your taunts longer than (including spaces): - Quake 1: no longer than 53 characters - Quake 2: no longer than 124 characters 3) Leave the last line in the taunt.dat file (###END###) alone. Don't change this line and don't put anything after it. Program behavior is unpredictable if you do. ======================= = LEGAL INFORMATION = ======================= The author is not responsible for ANY problems that may arise due to using this program or any of its files. The author has gone too great lengths to make this program as stable and bullet-proof as possible, but this does not guarantee that it will work properly on every system in existence. Nor does the author guarantee that this program won't cause harm to your computer system. This program, and all of its files, are not to be altered in anyway or used in any other "mod" without prior agreement from its author. Just ask, and I'll most likely say "okay". The only exception to this rule is that the taunt.dat can be modified by anyone that wants to create their own taunts. This program, and all of the files associated with it, are not to be used on any retail product, free or otherwise, without prior agreement from its author (Paul J. Paella). This means no Qmod-zone CDs, or other facsimiles, you dorks. The Source code for this program can be obtained by convincing the author that you need it for some reason. Most faithful requests will be granted.