Quake 2 Star Craft Deathmatch Mod --------------------------------- Verion 0.10 (12-24-98) First realease! This is a beta to test the Terran's weapons. Please send feedback on whats good, what sucks, and any bugs you find. Known Bugs: Irradiate on windows occasionaly crashes quake. Lockdown should not affect innanimate objects (barrels, dead bodies) The Star Craft Deathmatch Mod allows you to battle as an elite member of one of the three Star Craft races: Terran, Protoss, or Zerg. Each one has their own set of weapons and attributes. The three races have sent the most elite representatives of their species to battle your choices are: Terran: Ghost Elite ------------------- (1) Canister Rifle - Basic weapon, fires a tight blast high energy pellets. (2) Gauss Rifle - A burst fire weapon that fires high velocity uranium spikes six at a time. (3) Flame Thrower - Heavy damage, short range. Fires a plasma based flame that tears through the enemy. (4) Irradiate - This weapon fires a beam of charged particles. Any enemy caught in the beam becomes irradiated and will suffer damage continuously until the effect wears off. Also, while irradiated, the irradiated entity emits a field of radiation dangerous to others. Even after death, a characters irradiated body continues to do damage. (5) Lockdown Missile - Anything hit by one of these missiles will temporarily be immobilized and surrounded by an electro-static field. Immobilized entities are still vulnerable to attack! (6) Nuke - This slow moving missile does alot of damage in a large area. 'Nuff said. When fired, every player recieves a warning message that a nuke has been launched somewhere in the level. [7] Cloak [8] Scanner Sweep <9> Armor Zerg: Uberlisk -------------- (1) Claws (2) Spines (3) Consume (4) Broodlings (5) Ensnare (6) Plague [7] Burrow [8] Spawn Auspec Colony <9> Heal Protoss: High Templar --------------------- (1) Psi Blade (2) Psychic Blast (3) Psionic Shockwave (4) Psionic Storm (5) Stasis Field (6) Scarab [7] Cloak [8] Summon Observer <9> Shield Items ----- Defensive Matrix Stim Pack Commands -------- (h) sc_help: show help (,) sc_nextrace: select next race (.) sc_prevrace: select previous race (/) sc_showrace: display currently selected race (m) sc_inactive: go to inactive mode (must be inactive to change race) (c) sc_credits: show credits (v) sc_ver: show mod version The characters in parenthesis are what the commands are bound to by default. When you first spawn, you must choose a race before you may become active. Going to inactive mode resets your score and allows to switch races. Currently, only the Terran is active, so if you choose something else you'll just start with a blaster instead of the Canister Rifle. New models are being worked on, the main point of this release is to test the funtionality of the weapons. PLEASE reply with comments, suggestions, ideas, etc. You should be able to play in single player as well as deathmatch. Be careful about firing irradiate at windows, it occasionly crashes quake severely, I'm still investigating that. Other than that... report bugs to me! -neurodancer (jason) email: neurodancer@hotmail.com ICQ: 3821837 IRC: neurodncr