Equalizer v. 1.4 for Quake2 ============================================================================ Title : Equalizer Author : Khelan Email Address : jmueller@systema.westark.edu Description : Damage Equalizer for Deathmatch Additional Credits to : id software for Q2, and Brian Scott for the idea for this mod. ============================================================================ * Play Information * Single Player : Of course not Deathmatch : Yes New Sounds : No New Graphics : No New Music : No * Construction * Base : Quake2 DLL Source Editor(s) Used : DOS Edit, LCCPUB Build Time : *shrug* * What's New * It works for sure with Q2 3.19. Also fixed a few minor bugs (including the negative score bug). You won't really notice that much difference in the damage until the average score on the server is above 10. * Install Instructions * Create a directory under your Quake2 directory and name it 'equal' (or something). Unzip this mod into the new directory. Go to the Quake2 directory and run 'quake2 +set game equal'. Bind a key to 'cmd chkdamage', default bind is the 'd' key. Run a server and get some friends to play. * Game Play * The point of this mod is to try to equal out the amount of damage you are doing based on your kills. We developed this patch because on our LAN, what would happen is that the best players would have lots of frags and the worst players would be so far down the list that they had no chance of getting anywhere. The patch modifies the damage of the weapons based on the average frags. For you math people out there, here's the equation: damage = ((norm_damage * total_frags)/total_clients)/your_score For layman, it means that the higher on the frag list you are, the lower your damage is, and the lower on the frag list your are, the higher the damage you do. Simple. There are a few more rules about the damage. 1) It will ALWAYS calculate the damage modifier based on you having at least 1 frag. So, if you have -5 frags, it calculates it at 1 frag (otherwise you do negative damage). 2) The minimum damage you can do is 1, it will NEVER do zero damage. 3) It will not start calculating damage until there is a total number of frags greater than or equal to the number of clients. If you have 6 people playing on your server, then everyone does the normal amount of damage until there are 6 frags on the server. * Tips * 1) The BFG's explosion damage is NOW modified. But if you hit them with a direct shot, it WILL hurt if not kill them. 2) Since the minimum damage is 1 and since it calculates not per shot, but per missile, bullet, etc. shotguns and machine guns are a big plus to those at the top of the frag list. 3) If you just joined a server that's been up for a while, chances are you can easily frag someone with the blaster. (We got it doing about 200 damage a shot once -- it's fun to hear your friends yell when they get fragged by one blaster bolt :)) 4) People on the top of the list should not use the single projectile weapons (ie rocket launcher, grenades, railgun). The damage on those things is not very good when your modifier is around 65%. 5) Use the 'cmd chkdamage' a lot. It will tell you the percentage damage you are doing. If it's a high percentage damage, use a rocket launcher, low percentage, use a shotgun or a chaingun. NOTE: I have seen modifiers range from 50% to 1800% so be very careful. * Availability * ftp://ftp.cdrom.com/pub/quake2/dlls/deathmatch/ http://www.geocities.com/TimesSquare/Battlefield/8299/ * Legal Stuff * Read the license.txt that's included...it's id's license.