Title: The Boom Box Collection Version: 1.0 Files: Pak0.pak, gamex86.dll, readme.txt, config.cfg Author: Anthony Williams E-Mail: ant.williams@btinternet.com Date: 5/7/98 Web Site: ??? ****************************************************************** ********Please read the licence agreement at the bottom of******** ********************this file before use.************************* ****************************************************************** * Description * ================ This MOD adds several new functions to both single player and deathmatch Quake 2. * Installation and usage * =========================== Unzip the zip file into [quake2dir]\boombox (eg. C:\games\quake2\boombox) Then to run The Boom Box run quake with the command parameter: '+set game boombox' eg. 'C:\games\quake2\quake2 +set game boombox' * New Keys * ============ J = Jetpack (use jetpack) S = Drop transport locator (cmd teleport_set) D = Activate transport (cmd teleport_jump) I = Cloaking device (cmd invis) L = Lights out (cmd lights) G = Grappling hook (+hook) R = Climb (+shrink) F = Drop down (+grow) N = Night Vision goggles (use heat vision) M = Launch MDS (cmd firemds) O = Push people away (cmd push) P = Pull people towards you (cmd pull) cmd airstrike (Not bound by default) = Call an airstrike cmd scanner (Not bound by default) = Enable multiplayer scanner cmd kamikaze (Not bound by default) = BANZAI !!!! cmd lsight (Not bound by default) = Laser sight cmd laser (Not bound by default) = Laser tripwire cmd zoom (number 1 to 100) = Zoom in cmd id (Not bound by default) = ID your teammates cmd push \ ------ Tractor/Repulsor Beam cmd pull / * Play Information * ==================== Single Player : Yes Deathmatch : Yes New Sounds : Yes New Models : Yes New Music : No New Levels : No * Construction * ================ Base : Quake 2 source. Source code from James Furness's MDS Patch, see copyright stuff. Editor(s)/Compilers : Ultra-Edit-32, LCC-32 Known Bugs : None known. Please report any bugs to ant.williams@btinternet.com Patch Building Time : 3 days. * Copyright / Permissions * =========================== o By using this patch, you agree to the conditions below. If you don't agree, delete this patch from your hard drive immediately. o If any distribution is to happen via CD-ROM, floppy diskette, Internet FTP or WWW sites, BBS, etc, you must distribute all of the files *UNALTERED* - the filenames may NOT be changed, and the file contents may NOT be altered. AT ALL TIMES, FULL CREDIT MUST BE GIVEN TO THE AUTHOR, Anthony Williams. o If you want to base a patch on this, or modify this patch, please e-mail me (ant.williams@btinternet.com) to obtain the source code and let me know that you are going to do stuff with it. It would be even better if you e-mail me the URL of the new patch so I can take a look at the conversion. o By using this patch, you agree to indemnify Anthony Williams from any liability, direct or indirect that may arise from it's use. * Acknowledgements * ==================== o Some of the sounds present in this patch are copyright (c)Westwood Entertainment (www.westwood.com). o Thanks to James Furness (james@furness1.demon.co.uk) for letting me use his MDS source code and models. o Thanks to Citrus Frog (citrus.frog@becs-ltd.demon.co.uk) for BETA testing this MOD and making some of the models. o Thanks to the QDeveLS team (www.planetquake.com/qdevels) for their invaluable tutorials and NT compatibility info.