The Quadroom - concept and COOLD2.MAP by Felix Zwingenberger - Rebuilt at The QuakeLab The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab TEXTURES: Your choice. No set standards. ENTITIES: func_door WHAT TO DO: Simplest Approach: Make 3 square brushes and fit them together so they form the corner of a room. Then copy this collection and rotate/mirror as necessary to produce four corners. Designate each triple a func_door all in one shot. Set their angles so that they will move off in diagonally op- posite directions. Fit the four sets together; when the doors are activated, they will move apart from this closed position into a posi- tion similar to the one in the picture. Compile and test. You will notice that two of the four sets do not appear to move correctly. Remember where these two sets are. Go back to the editor. Set the lip of those two doors to a negative number roughly equal to the distance traveled by one of the functioning doors. This should fix it so that it all works perfectly. It might take a little trial and error. OPTIONS: The MAP file has a somewhat more stylized door - blank non-func_door brushes have been assembled off to the side and just need to be designated func_doors. Try making other interlocking shapes to achieve an interesting look. Adjust the speed and sounds to your liking. All other func_door options should be considered too - keys, killtarget, dmg, etc.