================================================================ Title : Quake Tricks Filename : QTricks.map Author : Sto (Remco Stoffer) Email Address : sto@pi.net (I like feedback!!!) Description : A level just to show the things you can do with entities. I hope this will help you level builders out there; I've yet to see a door in one of your levels. Additional Credits to : ID Software, for Quake ID Software, for QBSP and LIGHT Niklata, for the Quake MAP specs Dennis Noordsij for this text :) ================================================================ * Play Information * Level Name : Quake Tricks Single Player : Yes, no fun though Cooperative 2-4 Player : No, but easy to add Deathmatch 1-4 Player : No, but easy to add Difficulty Settings : Nope * Construction * Base : Completely from scratch Build Time : Long.. I figured out most of the entities myself by looking at bsp's. Editor(s) used : Borland Pascal (the text editor I'm most used to...) A simple utility to make brushes (in Pascal :)) Known Bugs : None, except that it is possible to fall outside the map when you die... I think this is because my brushes align exactly.. no overlap in the walls. Even the shambler's heads are sometimes pushed from the map, leaving a nice blood trail once every 2 seconds or so [ ALSO READ THE COMMENTS MADE IN THE .MAP FILE ] You may distribute and modify this level, as long as you give me credit. Since the registered version should be shipping now, distributing maps should be legal. * Where to get this MAP * ftp.cdrom.com, possibly other spots.