**** This map designed for the 3Wave Capture The Flag system **** 18th December 1996 ================================================================ Title : Marks Water Bases (3Wave CTF version) Filename : mBaseCTF.BSP Version : 1.01 Author : Mark Rosten Email Address : mark@barney.dungeon.com Description : Teamplay map designed for 3-Wave's Capture-the-flag Quake QC addon. (also available for Team Fortress) Additional Credits to : The designers of the 3 Wave CTF system My Cousin Chris, Brother Neil, & my PC Thred, Worldcraft and Quakemap designers ID software of course! ================================================================ If you haven't got it, get 3wave's Capture the flag addon from: http://quake.threewave.com/ The latest version of the Team Fortress patch can always be found at the TeamFortress WWW page: http://minyos.its.rmit.edu.au/~cookj/index.htm Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player : Pretty boring - no monsters, etc. (used only for looking around) Cooperative : Nope Deathmatch : Yes (although it is designed for CTF) 17 deathmatch starts! - 3Wave CTF - : 2 identical team bases with 12 start points each Difficulty Settings : No New Sounds : No New Graphics : Cloned textures with different colours New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : 1st Thred then Worldcraft (when couldn't mirror level easily) then Quakemap (for better entity positioning) Known Bugs : None Build Time : 3 weeks of evenings, some weekends when not playing Command and Conquer Red Alert! Texture Wad used : Custom based on Quake101 i cloned all of the team 1 textures and colourised them with Painshop Pro to use as new textures in the 2nd team's base Compile machine : P166, 32megs Ram, Matrox Mystique, 4gig HD, SB16. QBSP Time : 14 mins 3 secs Light Time : 1675 secs VIS (-level 4) Time : 20839 secs Brushes : 2016 Entities : 455 Models : 36 ================================================================ * Other Info * This is my second Quake map, the first being TF_ATDEF which was a Team Fortress only map. But when designing this map I started playing the 3 Wave Capture-the-flag system as well, so I thought I would release this new map for both Quake addons. This map took longer because I had to place all of the extra pick-ups on the level which Team Fortress doesn't need due to the player class enhancement. The idea originally was to have 2 huge underwater bases that you could swim in and around. However, Quake couldn't manage all of the brushes in one huge room, so I opted for 2 identical bases seperated by water. Next map? Dunno, haven't thought up a good idea yet. Maybe a 3-4 team map? Any ideas anyone? * How To Play This Map (3 Wave CTF) * First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS directory (creating the MAPS directory if you haven't got it!) or place it in a MAPS subdirectory in the 3wave directory (eg \QUAKE\CTF\MAPS) When running Quake with the 3 Wave CTF system in place (see their docs) just change the level to mbasectf from the server/console. ================================================================ * Copyright / Permissions * Authors MAY / MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds.