Well, I downloaded the Quake screenshots from ftp.idsoftware.com in the idstuff/quake directory. I tried the quakepix.zip file first, but they were too dark so I grabbed quakegam.zip. They were EXCELLENT! I only wished that I was able to see the DOOM and QUAKE screenshots "side-by-each." I loaded the tiffs up with Photomagic and converted them to gifs, then gamma corrected them (A little to much on q16.gif, I'm afraid) and used lview to make an index. I guess that the Romero never checked out the alt.binaries.pictures.* ;-) heirarchy, and thus never considered making an index. I've arranged the pix as follows: de1m5a.gif de1m5b.gif de1m5c.gif de1m5d.gif q13.gif qe1m5a.gif qe1m5b.gif qe1m5c.gif qe1m5d.gif q14.gif q1.gif q4.gif q7.gif q10.gif q15.gif (was tif) q2.gif q5.gif q8.gif q11.gif q16.gif (was tif) q3.gif q6.gif q9.gif q12.gif Text I hope you enjoy. I'm uploading the file to alt.binaries.doom as quakeidx.gif. I'll also upload it to ftp.cdrom.com. I've included the text by the Romero here: --------------Snip----------8< Quake screen shots Released August 3rd, 1995 Here they are - at long last! The very first screens shots of Quake, taken at 320x200 resolution. Screens q15.tif and q16.tif are high-res 640x480 24-bit TIFF color screens, just so you can see the awesome lighting. The cool Quake lighting can be seen in all these screen shots (except the de1m5-? ones, which are DOOM screen shots) and a couple sprites and an Alias model as well. We don't have any Alias models working in the game at this point, but we're >this< close to getting them fully implemented with movement, proper light sourcing and animation. Screen q6.gif has our dragon hovering above a bridge above a moat. The screen shots prefixed by qe1m5 are to be compared against their DOOM counterparts, the screen shots prefixed by de1m5. Obviously, these are screens from DOOM episode 1, level 5. I duplicated the level and Quakeified it and you can see for yourself how cool it looks compared to the original. In q3.gif, you will see a couple torches at the end of the hall. Those are old DOOM torches, just holding a spot for the new ones, so don't worry - we're not shabbing out some old graphics on ya. The same goes for the numbers at the bottom of every screen shot, which are DOOM's status bar number graphics. In the screens where you see some pink/purple sky - that sky parallaxes and is spherically mapped. You can just imagine the wind whistling in your ears... You should see these screens in action. :) --- +-------------------------------------------------------------------+ | John Romero (romero@idsoftware.com) id Software | | Send questions about id software to help@idsoftware.com | | ftp.idsoftware.com Official id anonymous FTP site | | www.idsoftware.com Official id Web site | +-------------------------------------------------------------------+ ---------------------8< Can't wait!!!!