Level information                                                                                              

Title :
Filename :
Date finished :

Author :
E-mail :
Homepage :
Other files by author :

 Helpyourselfish
 helpself.wad
 May 2003

 Chris Hansen aka c-cooper
 Chr-Nygaard@hansen.mail.dk
 The DooMer's RecesS

 "Flay The Obscene" series
 "CH Retro Episode"
 "Rip it, Tear it, Smash it!"
 "Doom: Enigma" map 04
 "HellCore" map 15 (co-author)
 "2002 A Doom Odyssey" (6 maps)

 ...and many more.
 

 Story                                                                                                                     


"I've been bounced around,
but I'm still standing up..
I've been so far down,
that my ears they popped.
And it was then I knew,
by all the wrongs you do,
that if you can't be good -be careful!
To achieve your happiness,
on this terrestial ball..
Gotta have clean conscience,
even better: none at all!
But if you can't be good, be careful!"


D-A-D

It had been years. You were older now. The memories of tapped clean water, a warm soft bed and a pay-check landing in your mailbox every month were getting vague and unclear. Back then you were young. Filled with dreams, hope and glad to be alive. Little, if any, could be said about that now. It was all destroyed. All of it, like in a nightmare where things escalate and spiral out of control in minutes... no, seconds! Destroyed in the second those hellish creatures arrived. You couldn't exactly remember when the events occurred and in what order. Everything in these barren outskirts of what once could have been a proud and lively city, had a tendency to slowly erase everything from your mind. Mostly because so much time was spent on defending your mould infected tent from burglars and thieves. Hell, how were you supposed to keep track of time and date when there was no factories anymore producing batteries and watches! Or anything else for that matter. One thing was certain: One man, a soldier, green as the grass that no longer grew on this scorched planet, had once single-handed fought them. He succeeded, and saved us. At least he and many other thought so. The truth was, that no one knew the real story, however something wasn't right about it, because there were still plenty of those foul creatures around.... everywhere... growling and screaming in the dark of night, moving around endlessly searching for a new weak and inattentive human to attack, fighting among themselves. Without any apparent reason. You often took yourself in thinking "Why in God's, if any, name am I still here?" Many had committed suicide. Many families had been destroyed in this way... You knew that the only way to survive was to take care of yourself and not get caught in the middle of anything. Especially not the war, the war which had raged for so long. None of the two armies seemed to get anywhere; they couldn't win, we didn't feel like losing. The best thing you could do if you were hungry or in the mood to end your life was to enlist in the army and you could maybe get so lucky as to get a hot meal and a warm bath before you were sent to your death. The outcome of this war was all about numbers: Which side would have one man standing upright in the end claming the victory.
Changes had occurred in the surrounding world. Nothing looked normal any more. At least not when compared to your blurred memories. Every once in awhile you and your young daughter moved to a new place. Some time ago you arrived here, next to an old UAC factory of sorts which had apparently used the geothermal activities below the earth to produce a toxic product with an even more toxic bi-product as the outcome. It was OK here as a lot of heat emanated through various vents and cracks in the ground outside the factory grounds, and it also seemed as if the number of Hell spawn was significantly smaller here than any other place you'd been. Or maybe they just kept to themselves, because you knew that they had long ago overtaken that factory. The world's environment had changed a lot and it was always cold and the sun couldn’t really penetrate the clouds and thick layer of smog. The atmosphere wasn't the same any more. It was as if the land existed in a constant shift between the darkness of the night and the light of dawn. Although not a particularly safe place it was as good as any. It wasn't until one day, when you were busy looking for food, a scream sliced the cool evening air in two and an Imp took your daughter. Ripped to pieces, blood everywhere... anger took over, rage and insanity flushed through your veins and put you in a state of mind not seen before. The pistol once pried out of the hands of a dead marine probably wouldn't keep you alive for long. But one clip was more than enough. Enough to revenge the loss... the now huge loss. Rectification was the only way now, nothing else mattered. Mother Earth would eventually see the return of a fallen son, but first...

 Description and important information                                                       

Description :

 This level is somewhat advanced in terms of navigating around it.
 However, the path is rather linear and will relatively fast lead you
 around the map its size considdered. There is a lot of switches to
 be found, however only in a couple of places do they activate a
 remote placed lift, door etc. It is also a relatively long walk from
 when you first spot the blue key untill you can actually pick it up.
 Again, just follow the path and you will eventually get it.

 
 And please, most of the lava pits are in-escapeable! Do not jump
 or fall into them during battle! Now you know, so don't complain
 about it when you do, and die...
 

 Problems with ports :

 OpenGl mode:
 Feel free to use the openGL sourceport GL-Legacy. Though, you
 must be aware of the fact that this sourceport generate some odd
 things such as floating cages  that suddenly stands on pillars of
 lava instead of floating freely in the air. There are also some
 graphical glitches. GL-Edge, GL-Boom and zDoomGL seems to
 run the level perfectly.

 Software mode:
 
A couple of places in Legacy, or maybe just one, some textures
 will appear as mis-aligned despite the fact that they are indeed
 aligned. Ports such as zDoomBeta, Edge and zDoom 2.0 runs
 the level perfectly. PRBoom crashes on my PC so I have not
 been able to test the level with that port.

 Conclusion:
 Don't use JDOOMGL, GL-LEGACY and LEGACY for this level if
 you want it to look, appear and play as intended!

 Note:
 - The sky looks less good when "Strech Short Skies" is turned
   ON.
 - Please don't use mouselook to shoot-activate secret switches
   etc.
 - Jumping is NOT intended to be used in this level.

 (Links to homepages)
 

 Credits                                                                                                                  

Beta testers :










Additional credits :

 Mike 'Cyb' Watson
 Mike 'Mancubus II' Lightner
 'NetNoMad312'
 Rex 'ReX' Claussen
 Rick 'RTD_scout' Dow
 Owen 'SargeBaldy' Lloyd
 Simon 'VolteFace' Broadhead

 Paul Corfiatis for the midi track.
 Stephen Clark for the Q2 sky.
 Everyone who encourages me via e-mail etc.
 BlueSonnet, Graf Zahl and ReX for editing help.
 D-A-D for the title and quote.
 Eternal Doom for the big tree.
 Batman Doom for the small tree.
 

 Play Information                                                                                                

Level :
Singleplayer :
Cooperative :
Deathmatch :
Difficulty settings :
New sounds :
New music :
New graphics :
Demos replaced :

Note :

Bugs :
 

 Doom II map 01 with sourceport
 Yes
 Untested
 No
 Yes
 No
 Yes
 Two new tree graphics, interpic and titlepic
 No

 It is hard level to beat on Ultra Violence! Now you know...

 Well, just one: In the beginning of the level you'll face
 a Pain Elemental. Without spoiling too much, I can safely
 say that he sometimes have problems "emerging"...
 

 Construction                                                                                                     

Base :
Build time :
Editors used :




Known bugs :
May not run with :
How to run the file :

 New level from scratch
 5 months on and off
 DoomCAD 6.1 by Matt Tagliaferri
 BSP 2.3 by Colin Reed
 RMB 2.1 by Jens Hykkkelbjerg
 NWT 1.3 by Denis Müller
 XWE 1.11 by by Csabo
 None
 ...space invaders!?
 Use your preferred sourceport, e.g. zDoom:

 zdoom.exe -file helpself.wad -warp 1 -skill 4
 

 Homepage links                                                                                                

Paul Corfiatis :
Stephen Clark :
zDoom :
zDoomGL :
Edge :
jDoom :
Legacy :
GLBoom/PRBoom :
DoomWorld :
 

 http://www.geocities.com/paul33_au/
 http://www.geocities.com/theultimatedoomer/
 http://zdoom.notgod.com/
 http://www.doomworld.com/doomgl/
 http://edge.sourceforge.net/
 http://www.doomsdayhq.com/
 http://legacy.newdoom.com/
 http://sourceforge.net/projects/prboom/
 http://www.doomworld.com
 

 Copyright / Permissions                                                                                

 Authors may NOT use this level as a base to build additional levels.

 You MAY distribute this WAD, provided you include this file, with no modifications. You
 may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you
 include this file intact.