Full Death Frames: All-Player Graphics (AP.WAD) clcoov0@mik.uky.edu I can't believe how many requests I got for this...I might just have to post it on cdrom.com or something cool like that :) ---Eh? (What is this?)--- This wad changes the marine death graphics from the annoying instant spin death to a more physically possible flop. As a refresher, in Doom or Doom 2 (or anything Doom-engined, those lazy iD people) when you kill something, it will face you when it dies. While this is fine (sort of) for single-player mode, it gets weird in multiplayer...try starting up a network or serial game, then have both characters sit 90 degrees away from an imp, then shoot it. The imp is (impossibly) facing both people at once. Well, the same principle applies to EVERY monster in Doom (or Doom2, or Heretic, or Hexen, man are they lazy...16 more sprites!) ---Uh? (Why bother?)--- Well, I logged quite a bit of deathmatch time some months back, and got REALLY frustrated at not being able to blow the other guy onto his stomach, or shoot him in the kidney, or anything remotely normal like that. I always meant to make this wad, but usually got about 2 frames into it and said, "Man, this is HARD!" and quit. About a month back, I felt like editing some graphics pixel-by-pixel (don't ask why, I'm still not sure :) and stuck with it and produced this wad, which I think is very good (for my standards). By no means are the graphics great, but I didn't exactly have skill in claymodeling, or a digital camera to scan them with even if I could make them. So, I tried to capture the feel of iD graphics (and failing miserably in some pics, but hey, if you don't like it, feel free to edit it and by all means send me the changes!) and produced this. ---Hunh? (How in the world?) Enough rambling, onto the technical aspects. This was done (as was stated in many places, the DeuTex manual being the closest one at hand) by removing the PLAYH0-PLAYN0 frames and replacing them with PLAYH1, PLAYH2H8 PLAYH3H7, PLAYH4H7, and PLAYH5, replacing the H's with whatever letter corresponds to the frame (see Dehacked for more frame stuff). The theory of this is that (in Doom-run games, anyway) every object can be viewed from 8 possible angles, as shown: 5 4 ____ | _____6 \ | / 3 ---------- Me --------- 7 ____/ | \____ 2/ | \8 1 So why say H2H8? Saying that makes Doom flip the H2 image around the y-axis center and display it also for H8...saves space at the cost of making some images ambidextrous :) This was one of the first things discovered in sprite making, and the task was always making the graphics...well, I attempted. If I knew a good computer graphics maker, I would've conscripted them in a heartbeat. If anyone wants to improve the gfx, PLEASE send me the changes, I want better graphics more than anyone else.... ---Ugh! (Installation)--- Sorry, but you have to modify your IWAD file. Thanks to some strange idea that nobody would ever care enough about Doom to decode the WAD format and replace graphics, and all that, iD made their sprites/flats not readily expandable. Poo on them. (There are ways to do it short of making a HUGE file, or editing your IWAD, but that's a dehacked patch... always a touchy thing for multiplayer games) I've tried to make this easy on you, the user. Simply unpack the files into your doom directory and type: APIN Tada! That's it...if you decide you hate it too much (and feel like shattering what little ego I have on my WAD attempts) then you can remove it by typing: AOUT And if you're feeling really mean, you can burn the whole nine yards from your directory by typing: APDEL ---Mmmm? (You sure this won't crash?)--- This .WAD **SHOULDN'T** crash Doom, although Doom does some pretty funky things when it wants to...I've run AP.WAD through at least 20 hours of deathmatching so far, and not a single [unattributable] error has occurred. ---AHHH! (You killed my dog!)--- If using this WAD ruins your mood, misaligns the planets, or anything really weird (seeing him fall forwards made you spill your piping hot coffee onto your lap or something stupid like that :) then I will take absolutely 0% of the responsibility: in other words USE AT YOUR OWN RISK blah blah et cetera ad nauseum. ***ALWAYS KEEP A BACKUP OF YOUR ORIGINAL DOOM DISKS!!!!!*** ---Whew! (Finally)--- Well, I don't have a big credits list, just ME, Olivier the Deutex author (now obsolete thanks to WinTex, grrr, may the Gates be cursed unto the 20th generation) and whoever made MVPPaint, the program used to make these fine excuses for sprites...if you feel like suggesting something, reporting that I have killed your dog or just want to yap about Doom, Killer Instinct, or Command & Conquer/WarCraft, feel free to email me and spout! -Me Geoff Coovert clcoov0@mik.uky.edu -Geo