GAMECENTER: Can you explain the 3D Creature Camera and how it works?

G. B.: That never existed in the game. One of those many rumors that floats around...

GAMECENTER: What about the multiplayer options?

G. B.: Shadow Warrior will be the same as Duke Nukem 3D, and we'll likely add a few new items to it. We aren't quite there yet, so I don't know.

GAMECENTER: In your own personal opinion, what is the coolest level? What's the coolest effect?

G. B.: Hard to say, since we are still working on all the levels. But all the levels will be real places as in Duke 3D. There are places like airports (which terrorists have attacked), construction sites, volcanoes, and ancient temples. We've got a pretty good mix of modern-type levels and more ancient/ruin-type levels. As for effects, there are so many, it's hard to say. The vehicles are probably one of the coolest features in Shadow Warrior at the moment. Along with the mounted gun turrets in levels that you can get into and swivel around to shoot at enemies.

GAMECENTER: What do you think will set this game apart from the other upcoming 3D shooters?

G. B.: We will stick to heavy environment interaction like we did with Duke 3D, and even surpass it. The engine features true rooms above rooms (unlike Duke 3D), vehicles to drive and interact with, and above all we will ensure that the gameplay and fun are there. It's hard to list all the features on paper, but when all is said and done, and we've assembled the game, we think Shadow Warrior will push 3D gaming a little further, just like Duke Nukem 3D did.

Lee Hamrick is the assistant editor for Gamecenter and has a blood-caffeine count of .40. Feel free to send him your soothing comments.


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