This tutorial is designed to show you the easiest way to add monsters, weapons, ammo, and inventory items into your maps. It is best that you have section 3.1 of the SPRITAGS.TXT handy while inserting your monsters. To view this map in Shadow Warrior download stuff.zip (Dated 26 March 1998).
In the STUFF.MAP file you will find all of the monsters, weapons, ammo, inventory items, cracks, keys, and a few other things.
1. With the monsters you must pay attention to the palette value (Alt-P in 3D mode) if other than a value of zero. Refer to section 3.1 of the SPRITAGS.TXT for more info on the palette values for the monsters.
2. To copy a sprite, load the stuff.map into Build, and go into 3D mode. Place the cursor on the desired sprite and press the TAB key to copy it. Now, load your map and go into 2D mode. Place the cursor where you want the sprite to appear in your map and press the S key. Set the angle that you want the sprite to face during gameplay by using the < or > keys while the cursor is on the sprite. The only excemption to this angle rule is for the green Guardian Head weapon. The angle for this sprite must face in the opposite direction that you want it to face during gameplay.
3. The skill level for the monsters to appear in (on up) must be set. The default setting is for skill level 2 which is the 3rd skill level. The skill levels range from 0 to 3. To set a skill level for a monster go into 2D mode and place the cursor on the monster sprite. Now, press the F8 key, then 1. Enter a value from 0 to 3 for the monster to appear in. If for example you enter 0 then the monster will be in all of the skill levels. If you enter 2, then the monster will appear only in the two hardest skill levels (2 and 3). Note: there is no effect with weapons, ammo, or items with the skill level settings. I have strongly discussed this great error with 3D Realms and they have told me that this problem will be taken care of with Prey. Well, we will have to wait and see.
4. If you wish for a weapon, ammo, or inventory item to only appear in WangBang (DeathMatch), then use the F8 key then 2. All weapons, ammo, and inventory items appear in Multi and WangBang modes no matter if it is set for Multi play or not (no control for us).