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General Info Main Page Latest News Schedule What is it? About Matt About This Site Duke Enhancements Duke Insider More Information WW2GI Enhancements |
Latest News
Version 2.1 work is still underway. I do not have much spare time to work on it currently, so progress is slow. Version 2.1 work is well underway.
Two major items left to add:
I have added the chaingun to being displayed completely under CON control See Latest Features for a description of how all this works (in a future release) I have the pistol and the shogtun displaying completely under CON control To facilitate the Shotgun code, I also added a switch statment to the CON Language. See Latest Features for a description of how all this works (in a future release) I spent a couple of hours last night getting the PISTOL to be displayed entirely under CON control. I found a bug in variable processing. This is probably what was reported as having 'myconnectindex' having bad values. So, I'm porting all of the weapon display code over to CONs. In doing this I will also probably end up implementing some other language features to allow me to keep my sanity and not have the code look really ugly. My general requirements for the testing teams. The members must:
I am working on experimenting with features for 2.1. See the Features Database for details on expected features. Currently, I'm working on displaying tiles on the screen under CON control for controling the display of the weapons. I currently have a fist hard-coded to display all the time. I will soon be contacting the TC Teams and discussing plans for 2.1. I expect to make the final decision which teams (two to three teams) I will work with on 2.1 in a little over a week. If you are on a team that is planning on using EDuke 2.0 for your TC, please contact me via email. I will soon start work on EDuke 2.1 and will want people creating TCs on the testing team. EDuke 2.0 released. You can download the EDuke patch here Release from 3D Realms will be the morning of the 28th (Friday). 3D Realms says release is 'soon'. Still awaiting word from 3D Realms about the release. Many releases in the past couple of days. EDuke has been sent to 3D Realms for release.
June 10th, 2000 Since EDuke started 6 months ago, I feel it is time to actually release something. I plan on finishing up a few minor additions and then talking to 3DRealms bout getting released. The other major items remaining will be in a next version. April 30th, 2000 April 30th, 2000 April 29th, 2000 April 27th, 2000 April 26th, 2000 April 14th, 2000 April 5th, 2000 April 4th, 2000 March 16th, 2000 March 3rd, 2000 March 3rd, 2000 February 17th, 2000 The commands are looking like: getactor[TARGET].picnum TARGETPIC This gets the value of the picnum from the actor ID specified in TARGET into the TARGETPIC variable. Some of these commands will, of course, be redundant with current commands; but since they can operate on ANY item, and not just the 'currrent', they will have much more use. For instance, 'CSTAT' is a well-known command. The same thing can be accomplished by: setactor[ME].cstat VALUE February 14th, 2000 This puts me about two weeks behind 'schedule'. I had originally hoped to have a release about this time, but that is delayed. Hopefully, I will be able to get back to the code later this week. February 1st, 2000 |
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