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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.

View Already Implemented Enhanced Duke Nukem Site Matt Saettler

Criteria:
IdeaID is 11
No Sorting
Ranking Name Thinker

500

Screen-aligned graphical displays Usurper
Difficulty Not Set by Matt
Description Screen-aligned graphical displays. I think I recall that mission briefings on-screen, but I don't know if these are startup only or what. I'm using a font trick for it, but it'd be nice to have a display primitive to call up this sort of thing.




For the "screen-aligned graphical displays": I simply mean a 320x200 image could be displayed on screen, either taking up most of the screen (as with the sniper rifle graphic from Platoon--can't recall if it was in Nam, too...) or just a small part (having most of the 320x200 image filled with the 'invisible' color. This could be used for something like a mine-detector graphic (ipdistl xamount DISPLAY_MINE; meanwhile DISPLAY_MINE is defined as an animated graphic that's aligned to the player's screen. It might be easier to have the screen display smaller images, aligned according to their alignment-position in editart, in the case of smaller graphics. That would probably lessen the strain on memory (if I understand the graphics caching system correctly).
Matt's Comments I'm not sure what this is. Do you want to display tiles at a certain position on the screen? (actually, multiple tiles each at its own position. Would the game be paused while this is happening, or still allowed to run? (adding a 'pause' command could be another request). On the 'To-do' list for next release once I understand it