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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.

View Already Implemented Enhanced Duke Nukem Site Matt Saettler

Criteria:
IdeaID is 15
No Sorting
Ranking Name Thinker

500

Definable texture properties Usurper
Difficulty Not Set by Matt
Description define texture properties, such as hurt floors. Or for simplicity's sake, have a sky texture that spawns rain automatically. Speaking of skies, there's a scrolling dark-cloud sky; scrollable textures (particularly ceilings) would be nice, especially if we could adjust their scroll speed
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Ah, about the auto-texture stuff. I'm not sure if this'd be any easier with sprites, but I'll try to explain further. You've seen the force field in DN3D, right? The image on the maskwall actually moves across it. It's like when you use the R key to "rotate" the image in editart. We can make walls do this by just putting that maskwall on them (not that we need to do this for walls a whole lot), but it'd make for fun ceilings textures, where clouds float by and whatnot. Parallaxing wouldn't work with sprites of course. It might be an okay sprite effect, but I can't really come up with a lot of uses for it, so this one probably won't be worth doing if you can't affect textures
Matt's Comments Auto-texture stuff is probably too much of a change. Maybe some other way to help you out on this. Maybe sprites or something? Please let me know what you need to be better and we can come up with a design for it.