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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
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| IdeaID is 2 |
| No Sorting |
Ranking |
Name |
Thinker |
444 |
Allow more weapons |
Usurper |
Difficulty Not Set by Matt |
Description |
Allow more weapons. Let us define weapon types for whatever art tiles we want, then define the key binding (either a double-press of one of the number keys or a new key altogether). I don't know if a limit is mandatory for that amount of weapons, but I think 40's a good number if there is. Imagine, push 6 for explosive grenade, push it again for a remote bomb, push it again for a gas bomb. And how about user-defined frame amounts for melee weapons? The 2-frame kick made for some weak TC weapons. And let there be a first frame for the melees, so we can see it on screen before it's activated. |
Matt's Comments |
Part of this is already do-able. The weapons all work alike, so you can switch in and out weapons virtually by keeping per-player ammo, etc in seperate variables. However, the same display art for the weapon will be used. Changing the art is on my list for next version |
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