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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
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| IdeaID is 68 |
| No Sorting |
Ranking |
Name |
Thinker |
14 |
Add ''getwallang' command |
Veldrik |
Difficulty Not Set by Matt |
Description |
facewall
makes the current actor face the closest wall This will perfect my code for the customised wall damaging and laser siting. You could then probably use this code in the demo that you will release with this. "Yeah, the bullet leaves marks on the ground!" (that part already works, the walls don't)
or if you do get the below "setangv" command to work, a better way to do it is to have a function called wallang that places the angle into a variable ANGLE
You could possibly (and probably) get the code for facing the wall from the
BULLETHOLE (actor 952) or the TRIPBOMB code when placing it on a wall (actor
2566) |
Matt's Comments |
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