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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
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| IdeaID is 41 |
| No Sorting |
Ranking |
Name |
Thinker |
500 |
Sprite 'types' for targetting |
Usurper |
Difficulty Not Set by Matt |
Description |
My 2 cents would be to define each actor as a certain type.
define_actortype ENEMY1
define_enemytype FRIENDLY
etc., letting us add as many types as we want.
Then you could code the enemies to behave according to the actors types.
ifcanseetarget ENEMY1 { commands to interact with ENEMY1 type actors }
ifcanseetarget FRIENDLY { insert commands to interact with FRIENDLY type actors
I imagine there's a half dozen better ways to do this, so if anyone has any other ideas... |
Matt's Comments |
Part of the AI group of enhancements |
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