The Build Engine
names.h
1 /*Be careful when changing this file - it is parsed by Editart and Build.*/
2 #define SWITCH1ON 15
3 #define SLIME 34
4 #define BACKGROUND 37
5 #define KENPICTURE 48
6 #define BUILDDISK 49
7 #define SWITCH2ON 66
8 #define SWITCH2OFF 69
9 #define ALPHABET 73
10 #define NO 74
11 #define DEMOSIGN 75
12 #define COIN 76
13 #define COINSTACK 77
14 #define GIFTBOX 78
15 #define DIAMONDS 79
16 #define EVILALGRAVE 83
17 #define STATUSBAR 87
18 #define DAYSKY 89
19 #define WATERFOUNTAIN 90
20 #define USEWATERFOUNTAIN 91
21 #define NIGHTSKY 93
22 #define BULLET 98
23 #define BOMB 100
24 #define CANNON 101
25 #define GUNONBOTTOM 102
26 #define BOMBEMITTER 103
27 #define EXPLOSION 105
28 #define SPLASH 106
29 #define BROWNMONSTER 110
30 #define SKELETON 113
31 #define AL 114
32 #define EVILAL 115
33 #define PLAYER 120
34 #define SWITCH3OFF 146
35 #define SWITCH3ON 147
36 #define AIRPLANE 148
37 #define SPIRAL 149
38 #define COMPASS 150
39 #define FOOTPRINT 156
40 #define STATUSBARFILL8 160
41 #define STATUSBARFILL4 161
42 #define BOUNCYMAT 162
43 #define MIRROR 165
44 #define FLOORMIRROR 166
45 #define GRABBER 167
46 #define GRABCANNON 168
47 #define MISSILE 169
48 #define LAUNCHER 171
49 #define MIRRORLABEL 4000