Welcome to The complete Dukematch strategy guide!
Dukematch is when you play two or more against each other in 3DRealms fantastic game Duke Nukem3D
You may not copy anything from this page without permission from the author, Copyright ©Anders Hållberg 1996
Most credits to: Ron DeSimone - Boomer for his great help. I really appreciated that. Thanks.
I'm NOT guaranteeing you that you'll never die in dukematch if you read
this, but this document is a good help on the way to make you
immortal...
NOTE: This page is still new and is heavily upgraded almost every day, so come back often!
First three major hints:
- Don't show this page to you dukematch opponent. Never.
- Do not use a pirated copy of the game. 3DRealms deserves every cent.
- Never ever stand still. Move and run every second (unless you've found a "sniper position".
- Learn how to use holodukes effectively. Place them in front of a video monitor. That will fool your opponent.
- Use the holodukes the wrong way. For example: Place the
holoduke on a "sniper position", and yourself on an open area. Your
opponent will think that you're the holoduke...
- Strafe. Your opponent will have a hard time trying to hit you.
- Use the secret rooms to hide.
- Hold the fire key down when you see your opponent. Don't wait to get a perfect shot.
- You can detonate several pipebombs at one time by pressing the 6 key after each is dropped. Use this to set up traps.
- Use your Laser Trip Mines! Place them in narrow places.
- Great way to use Laser Trip Mines: Place them just under the water surface at places where you often jump in the water.
- Press the "crouch" key (usually Z) when you shall drop a
pipebomb. This allows you to roll it rather than throw it. This will do
it without a noise, and will help you to place it better.
- If you've found an Athomic Health, take it and wait for it to respawn. Then take it again, and you'll have 200 in health!
- Guard rooms with thing such as Atomic Healths, RPG's and other useful weapons.
- Use the video monitors to find your opponent.
- If low in health: Destroy toilets and fire hydrants and press space near the jet of water to drink it.
- Using toilets and urinals will give you 10% in health.
- The light goggles are very effectively: Your opponent will glow like a candle.
- Only hide in rooms where you can see all the entrances (or hide in rooms with only one door).
- If you've been killed (that happens sometimes), wait a few
seconds before you press space, and you'll see where your opponent is
going...
- If you're catched by your oppenent and he can't see you but
shot you (with RPG or somethin explosive), and you can't get out without
being killed, then use this: Press <ALT> and one of the Function
keys (F1, F2 etc.). They will all send sound to your opponent. One is
the "die sound", (F10 i think) and he'll think that you've died and run
away! VERY useful! Use this together with the one below:
- In the start of a game, press "setup macros" and change the
"Aaaaarrrrgggghhhhh!!" to "Killed [your duke name]". Then, in the game,
when you've catched, press ALT+F10 and SHIFT+F10. Your opponent will
hear the die sound, and see the "Killed [dukename]", and think you've
died...!!
- If you're opponent is standing round a corner: Use the
Freezethrower, and bounce the shots at him. When he is hit, run up and
shatter him!
- If you're caught in a room with just one exit, and your
opponent is coming, shoot the Shrinker into a mirror (if ther is
one...). It will bounce off and shrink yourself, and you will be able to
escape!
- Don't use the Freezethrower in small rooms. It will hurt yourself.
- If your opponent is under the water, track him by the bubbles coming to the surface.
- You can teleport shots from RPG and Pipebombs. Just fire or throw one through a teleporter.
- Throw pipebombs at the subway track. Detonate them when the subway is over them.
- If you have any laser trip bombs, open a door, put a laser trip
bomb
right where the door is when it is closed. But you have to close the
door directly after you put the laser trip bomb on the wall. You have to
do this very quick! Or it will explode! When the door is opened back
up, it will detonate the bomb and most likely kill the dumbass who opens
the door.
- Go in the bathroom in E1L1 and put pipebombs all around the vent area and all in the vent
then hide behind the couch... When opponent comes you'll be able to hearhim and BLAM!! He's toast...
- Select a laser tripmine, look down on a slope, crouch, then set it. If the slope's
steep enough the laser beam will become invisible. Hide and listen for the boom. Then laugh... hard.
- This cheat gives you the ability to see what the other player is doing in dukematch. Do this:
1] Put on record in the being of the game in options
2] While playing push "K" and you will see what the enemy is doing.
It is only for two players.
- Really dirty: Press F7 to enter view mode (see Duke from
behind). Press the "quick save button", I think it is F9, without having
a save spot selected. Then a message is displayed, something like
"Can't save without a save spot". Don't press ANY button at this time!
Wait a few seconds, and then press enter. The camera will start in front
of Duke and then move back to normal position. When It moves you'll be
able to see through walls, doors etc. The longer time you wait befor you
press enter, the longer in front of you will the camera starts. Use
this to see if your opponent is hiding behind a wall or door!!
- * USE A MOUSE! Every DukeMatch player worth his weight in jibs
uses their mouse and has several advantages over keyboard only users!
- The mouse offers faster and more accurrate movement.
- With a custom keyboard config, your other hand can be a finger tip away from any Inventory item.
- You can perform the most deadly.. CIRCLE OF DEATH, where you
keep your sites on your opponent while sidestepping around him! (hehehe)
- You can slave Inventory items such as the Medkit and Holoduke
to MOUSE FORWARD or MOUSE RIGHT to make sure you're healthy and your
enemy's confused.
- You can use the mouse aiming toggle or momentary button without
taking hands off controls. (This works good to hit enemys you know are
there, but you can't lock a shot on. Just aim for a wall near their
position and BAM!)
- You can slave your favorite weapon to a double-click mouse button; again, while keeping your hands on the controls.
- Start the game from DOS with "setup /r". Then, in the game, press K to see what your opponent is doing. Useful...
- In setup, press at "Controller config", and change the medikit
use to Forward button or fire button. When you're in a fight and your
health drop below 100%, you'll use the midikit automatically. If you've
200% health and a full medikit, it will be as if you have 300% health!!
And together with 100% armour, you'll be able to survive every close
fight!
- Its a good idea to always use your run button, get used to it !
You can travel more ground faster. Or press capslock to set run mode to
on...
- Try this when your opponent and you are fighting and your both
armed with RPG's. Never stay in one spot any longer than you have to.
Fire off a few rounds and move (lateral) a ways off. Then fire off a few
more rounds and move again.
- Go to an open area. Hold down your run key, your forward key
and your left (or right) key. You will travel in big circles (around
your opponent) very fast. This tactic takes practice, but when mastered,
gives you a huge advantage over your opponent. You'll take less hits
and deliver more hits on your opponent. This tactic is also very
effective when you are out gunned.
- The first two things you should do at the begining of a
dukematch game is to turn on (hit the i key) your cross hair and turn on
the (hit the w key) weapons display key. The cross hair is mandatory.
Duke's eyes suffer from party damage and can use all the help you can
give them. Selecting the weapons display mode gives you two advantages.
One, when you meet up (or see) with your opponent, you see the weapon he
is currently wielding above his head. Two, if he is ducking behind or
in something (like a dumpster) you'll see the weapon floating above his
position.
- Everybody knows what duke looks like, and when your playing
death- match you involuntarily fire when you see your opponent. Try
crouching. Thats right, hit the z button and duke it out. You have a
good chance that your opponent won't recognize you in a crouched
position and when they don't, they will usually run in crazy circles
looking for you or just run away and regroup. While there buging out,
your filling thier ass with buckshot. Try it, it works.
- From your duke directory, type setup, then select "controler
setup" and then select "setup keyboard". Scroll down to medkit and in
the right column type in the key (i use" lctrl") that you use for your
fire button, exit and save. So your in the middle of a fire fight, and
your health drops below 100%. As your tapping your fire button, your
health keeps coming back to 100%. Of course you have to have a medikit
in your inventory for this to work. Its a great advantage having an
extra 100% health in reserve and i can't think of any other single
tactic thats more important than this one.
- You can jump over your opponent. If he's got your butt up
against the wall and you want out...Jump. Another variation of this,
jump and in mid air execute a 180 degree turn (backspace key) and start
popping away at him again.
- Learn and use the 180 degree turn by hitting the backspace key.
Its a lot faster than turning circles and it'll put you on target in
less time.
- Learn how to strafe while staying on target. Hold down your
left or right arrow button and tap your alt button. Practice makes
perfect !
- If your below 100% health you can drink water or use the facilities (bathroom) to bring your health back up to 100%.
- Use the monitors to find your opponents. Be careful not to let your opponent catch you while viewing them.
- I have never tried it, but, i have been told by other players
that you can stand on your opponents head. Good place to hide...I guess.
- Fire extinguishers and yellow tanks create a lethal explosion
when shot. If you can catch your opponent next to one...You know the
rest.
- High spots (rooftops, ledges, etc.) Make the best sniper spots.
- If you have to travel through lava without boots, keep jumping.
You'll take less than half the damage and cover the same distance.
- After you've shrunk your opponent and your trying to smash the
little bugger, crouch down. When your in the crouch (z key) position you
take up more space and it makes it easy to squish him. If he's
crouching down in a hole and your having trouble smashing him, just
stand over him. When he starts to grow back to size, he'll die, as no
two players can occupy the same space.
- Of course everyone knows that when your shrunk you can regain
your size by taking steroids and after reading this, i know that you are
playing with the weapons display mode on. So when you see your opponent
is armed with a shrinker, select steroids and take his ass out.
- One tactic you can use when shrunk is to run in circles. It
makes it more difficult to kill him. I face my opponent and run
backwards and just before he reaches me i turn 90 degrees left or right
and repeat it again and again untill i grow back to size. Another good
way to survive is to select your jetpack and fly away. But of course the
best way is to have your steroids ready.
- One of your best weapons in dukematch are your ears. Listen and
take notice to what you hear in the game. Doors opening and closing,
the sound of duke when he lands on the ground from a jump, treading
water, breathing underwater, running through lava, jetpacking, crawling
through vents, etc. If you hear him, he's close and the louder the
sounds, the closer he is. Don't ignore sounds, use them to your
advantage by finding him before he finds you.
- Before jumping off a ledge or out a window,crouch down and
stand up after you have landed. If its not to high, you won't make any
noise when you land.
- Close all doors after going through them. This way you can hear
your opponent if he's coming from behind by the sound of the door
opening.
- It is possible to kick with both feet if you switch to the foot
weapon and hold the fire key and the foot key at the same time. Try
this on steroids for double the kicking power. While we are on the
subject of the mighty foot, don't waste your ammo and/or make
unnecessary noise. Kick to break trash cans, glass, etc. And if in close
combat, use your weapon and the foot button at the same time. If you
come close, you'll give your enamy a kick in his ass.
- If your on a top floor with an elevator, allways keep the
elevator up. This way if your opponent comes up he has to lower it first
and then ride up. This gives you twice the amount of time to prepare.
- No two players can occupy the same space, it just isn't
possible. If you run through a teleporter right behind your opponent you
will kill him instantly.
- Teleporters that are not against the wall provide good cover. Your opponents shots will go through the teleporter.
- If your in a large area with lots of objects (desks, dumpsters,
cars) use them to your advantage. Fire off a few rounds and duck behind
them. Move to your left or right and pop up again and blast your
opponent.
- If your going to hide, make sure your away from a camera so
your opponent can't spot you. You can almost always find a good blind
spot in any area.
- The best defense is a good offense. The best way to play is to
move and to be aggressive. You'll find more power up's, learn the map
faster and have a better than even chance of finding your opponent
before he finds you. The only exception to this would be on very small
maps and/or when your setting up an ambush.
- The best defense is a good offense, we just covered it.
However, don't play recklessley. Don't ignore sounds and don't just run
through the map like a deaf, dumb and blind man. Use your head...Think,
have a game plan. If you play different opponents you may have to fight
one in a different manner than the other depending on how they play.
- RPG's will home in on your opponent provided they are fired in
the general direction of your opponent's position. If your at ground
level and your opponent is visible in a second story window, don't waste
your time aiming. If your pointing at his general direction, just fire,
and the RPG rounds will find thier target.
- Lets briefly cover duke's night goggles. Unlike doom, duke's
night vision goggles aren't that efficeint. They do however have two
very important advantages. One, they allow you to spot your opponent
easier from great distances. Two, when wearing these goggles, you can
tell the difference between a real duke and a holo duke. A holo duke
will look like, well, a holo duke. The real duke will have many, many
color deviations. Try it and you'll notice the difference. If you get
the goggles, just switch them on (N key) and get into combat! You'll
have it MUCH easier...
- Never underestimate the power of the pistol. Its hard to
believe that someone (duke) that can't see for shit can hit his
opponents from such a great distance. It only takes a few (2 or 3) clips
to bring down even an over healthy opponent and like the RPG, all you
have to do is aim in the general direction. This also applies to the
shotgun and the chaingun.
- Lets discuss duke's shotgun. When it comes down to head to head
combat, nothing works better. If oyu have the shotgun and you see your
opponent, run towards him! The shotgun is very effective at close range.
If you're really close, you'll be able to kill him in one shot!
- When you go head to head with your opponent, kick while you
shoot. Your opponents health will drain faster and it just might make a
difference.
- After killing an opponent, we have all seen that macro flash
across our screen that reads "so and so killed by so and so". Get into
setup and make yourself a macro that you can send your opponent to fake
your death. So your stuck in a room with no weapons and your duke
opponent is pounding you with his RPG. Flash that macro across his
screen and he will most likely stop firing. Hopefully, he'll run off and
you can slip away unharmed.
- Duke's chaingun is a good all around weapon for close in
fighting or at a distance. Just keep the cross hair on his butt and keep
firing.
- The RPG seems to be everyone's weapon of choice. The only time
you should not wield this weapon would be for close encounters with your
opponent. When you meet up with your opponent, and you don't have a
decent weapon, cover, or a fast way out and you know your ass is toast,
try this. Run at him as fast as you can (while firing your pistol) and
stick as close as you can. They know that if they fire, they will kill
the both of you, and this isn't a good strategy. In a hallway, a good
player will start moving backwards, and if you chase them, this should
give you a few seconds before they regain thier senses and switch
weapons. This should give you a fighting chance to escape if you do it
right.
- The RPG is handy for firing through teleporters and into water
to check for trip mines. They are also quite effective when your
opponent is ducking behind an object. Just fire a few rounds at an
object behind (wall) him and the blast will take him out.
- If your opponent has an RPG and you don't, try using this
tactic. Run a short distance then jump, when you hit the ground, change
directions. Repeat this over and over again until you get away or until
your opponent runs out of ammo. The RPG homes in on you, and when your
changing directions often, it makes it very difficult to be hit. Try
it...It works.
- The pipe bomb is the only weapon (except the mighty foot) that
does not make any noise when selected. It does however make a clinking
noise when thrown. To place pipes without this noise, crouch down and
throw your pipe.
- If your out gunned and your being chased, try dropping pipes as
you run and detonate them a few seconds after being dropped. Theres a
good chance your opponent will feel their blast as he chases you.
- When your fighting head to head with your opponent, crouch down
and keep firing. He'll still receive damage and his shots will go over
your head. This only works when your face to face as duke's weapons
automatically adjust to strike your opponent from a distence.
- Trip mines are one of the cooler weapons in duke. One trip mine
doesn't always kill. Always try and lay mines in pairs, one on each
side, if possible, to blast your opponent from both sides. Trip mines
are more effective when used in conjunction with pipe bombs. Make sure
the pipe is placed on the side of the trap so your opponent doesn't pick
up the pipe bomb before tripping the mine.
- Place a few trip mines in a dumpster. Always run them
lengthwise and set one on each side. Jump out immediately after placing
your second mine and throw in a pipe bomb.
- Find a trash can thats a few feet from a wall or a flat object
such as a wooden crate. With your back to the trash can, place a trip
mine on the object so the beam hits the can. Then lay a pipe bomb
between the trash can and the surface that you mounted the trip mine on.
When your opponent kicks the can he sets off the mine and pipe bomb.
- Find yourself an angled (30-35%) walkway. Crouch down and lay a
trip mine. Move off a few feet and do the same on the other side. Turn
back and check it out. When mines are layed on an angled surface, the
trip mine box and the beam are invisible. Its best to lay your mines
close and in pairs. It would also be a good idea to booby trap the
bottom and the top of the walkway. This way you can remember where they
are and jump over them if you have to travel the area again. You never
want to lay a long succession of mines because your opponent will only
take damage from the first few mines, which is why we lay mines in
multiple pairs and in different locations. This also works in angled
vent shafts.
- Find a door that opens from the bottom up. Crouching and facing
the track that the door slides in, place a mine, then close the door.
The mine does not detonate when the door closes. It will however cut
your oppponent's legs off when he runs through it. Combinate this with a
few pipebombs.
- Next time you're crawlng through the vents and you find one of
those drop offs, stop immediately after landing. Turn to your left or
right and place a trip mine. Crawl off a few feet and lay a pipe bomb
under it.
- Small water holes or shafts that you must travel (or fall) through are good places to lay mines.
- Next time you use a teleporter stop immediately after arriving
in the next position that the teleporter takes you to. Turn to your left
or right and place a trip mine, then crouch down and place one low and
move off. Or, you can place one at the high points. This will enable you
to still use the teleporters by entering and exiting them in the
crouched position. If your going to use only the high trips, try and
remember to lay a few pipe bombs near the area to make the trap more
lethal.
- When a trip mine is activated, the blast comes from the mine
box. If your opponent lays mines where the trip beams cover very large
distances you can run through the beams (providing your not to close to
the trip boxes) and you'll receive zero damage.
- When falling from great hights without a jetpack, you can stop
your fall by setting a trip mine. Of course after setting the mine your
fall begins again. If you can look down and try and set a mine just
before you hit the ground, you will prevent yourself from dying.
- When you crawl out of a vent that is close (low) to the floor
stand up and stop. Turn 90 degrees (left or right) and proceed to the
wall and place a trip mine in the high (standing) position. Lay a few
pipe bombs to the left and right of the vent. When your opponent exits
that vent and stands up...Splat!
- When you crawl out of a high vent, drop to the floor and stop.
Turn 90 degrees (left or right) and place a trip mine in the low
(crouching) position. Place a few pipe bombs to the left and right of
the vent.
- Try sending a holo duke up on an elevator to see if your
opponent is waiting for you. Better yet, load up the elevator with pipe
bombs and a holo duke. If you hear gunfire, detonate the pipes.
- Pipe bombs left around an entrance or in a room make for good
traps. You can even detonate them from a distence by using a monitor.
- If your opponent is chasing you, run around a corner (or in a
room) and activate your holo duke. Then move a short distance away from
the holo, face the direction your opponent is coming from and freeze.
When he enters the area he see's two dukes. He has a 50/50 chance of
firing at the real you.
- I always use my holo duke. I try and leave them in open areas. When i hear gunfire, i know exactly where my opponent is.
- If you walk up to an open window and activate your holo duke,
he drops out of the window to the ground. You can also walk up to the
edge of a body of water and drop your holo in to see if your opponent is
in the water.
- Wielding a shrinker, shoot your reflection in a mirror. You end up shrinking yourself.
- Find yourself an elevator and ride up to the top floor. Now
send it back down without you. On the opposite wall, set a trip mine in
the standing position so the beam hits the elevator shaft. Now lay a
string of pipes from the mine box to the shaft. The mine (and pipes)
will not detonate until the elevator reaches the top, I.E., When the
beam gets longer, the trip mine explodes and walks an explosion up to
the elevator.
- People tend to not look when they travel straight up or down.
Another good place to place mines are in empty elevator shafts like the
one in L.A. Rumble. Jetpack in about halfway and place several mines so
there is no way to go up or down without triping the mines.
- When you're in the air (jetpacking) and your shooting at a
moving opponent, use your pistol, chaingun or shotgun. All those other
bad ass weapons (RPG, shrinker, etc) are almost useless when your
opponent is on the ground running and your in the air.
- If you're both in the air (jetpacking) and you're duking it out
with RPG's, shoot a few rounds off and move a short distance to your
left or right, and fire off a few more rounds. If you see an RPG coming
straight at you, turn off your jetpack for a few seconds and you'll lose
altitude very quickly. The RPG will travel over you.
- Always...Always...Always keep your health at 200%. If i just
finished fighting and i'am low on health and ammo, i will always run for
the health (and armor) before the ammo.
- The freeze gun is the only weapon that shoots around corners by
bouncing the ice projectiles off of other objects. You'll know when
your opponent is froze by the sound (aahhh) that they make. When you
hear this, run in and bust em up.
- Anytime you need to do something that you don't want your
opponent to hear,such as opening a door,use one of the remote ridicules.
I like the...Aaaaaaaaaahhhhhhhhhhhhhhhh!!!...The best. Theres a good
chance he may not hear you opening that door or riding up that elevator.
- Don't get caught sending messages. When you hit that "t" button
to type a message, all of your controls are inoperative. Want to really
piss your opponent off? When you see him (but he doesn't see you) start
sending him messages that require him to answer you back. When he's
stopped and you know he's typing you a message, come up on him and toast
his ass. Of course, i would never do this to anyone...
- You can explode one of your opponents traps by shooting an RPG
round into the center of it or by tossing one of your pipe bombs on it
and blowing it up.
- Most people feel pretty safe in a vent as long as they don't
hear another duke crawling around. You can eliminate the crawling noise
by turning on your jetpack. He'll hear your jetpack and think you're
outside.
- Crawl spaces make for super sniper spots. They work best in
small levels, otherwise, you might wait forever until your opponent
comes along.
- Always play the game with your sound (sfx) effects on. Never
play dukematch with your music on. Playing your music to loud will mask
your opponents sounds and that gives him an advantage over you.
- Find one of those self closing cupboards that almost always
have a health power up in them. Open it up, jump in, and let the door
close. Armed with a tripmine, face the door and back up as far as you
can go. Open the door, execute a 180 degree turn, set your tripmine, and
back out of there real fast. If you do it correctly the mine will not
set until the door is closed. Now lay a pipe bomb on each side of the
small door. If your opponent picks up the pipe bombs first and then
opens the door, he'll lose about 5% of his health from the blast. If
however he does'nt see the pipe bombs and opens the door...Good night
sweet prince.
- Find yourself a body of water and jump in. Go down a few feet
and lay trip mines every few feet around the edges. This works best on
bodys of water that are pool size. On larger bodys of water, try and
figure out which direction your opponent would enter the water when he
approaches. A straight line from the entrance would be the best place to
set a half dozen mines.
- When your kicking your opponent's butt, always let him know.
Use your remote ridicule taunts (i like the "you suck" the best) and/or
send him your own customized message every time you waste him. I like
typing the word "bummer" everytime i kill my opponent. Anything you can
do to throw there game off is worth it.
- If your in a large open area and your opponent is snipe'n at
you and you don't know where he's at, try this. Wield your devastator,
stand up and fire while turning in a complete circle. If he's above
ground level, one of your rockets will travel high in his direction. If
he's low, you'll hear him take a frag and you can sweep the area again
only slower so you can pin point his position. If you don't have a
devastater, use the chain gun.
- Jump into a high vent and stop. Turn to your side and set a
mine. Crawl off a few feet a toss a pipe bomb next to it. Theres a good
chance your opponent won't see the beam and when he jumps into the
vent...Splat.
- When your opponent is under water, look for and fire at his trail of bubbles.
- After you've been killed you might want to wait a few seconds
before respawning. You might get to see where your opponent is headed.
- When outside, duke has a shadow. Holo dukes don't have shadows.
- When fighting from the crouched position and you have an RPG
round headed your way, jump up to your left or right just before it
hits. You will take some damage from the blast, but, if your health
isn't to low you should survive. When fighting from a standing position
and you have an RPG headed your way, try this. Crouch down for a brief
second, then jump up to your left or right. When you crouch, that RPG
round will change its trajectory to a slightly downward course. This
tactic takes a lot of practice and requires split second timing. A good
player will seldom get caught in a situation like this because they will
always be on the move and/or using an object for cover.
- If your good and you know your going to score more kills than
your opponent try this tactic. Booby trap the respawn spots with
tripmines and pipe bombs.
- Always open doors from a distance just in case there's a trap
set. The same applies for lowering and/or riding up or down in
elevators. Always stand in the back of the elevator and be ready to
fight.
- Your duking it out with your opponent and he's hiding behind an
object, try this. Jump up in the air and fire at your highest point.
You should be able to see his head when you jump up and what you can
see, you can hit.
- Align yourself with a wall so your
shoulder (left or right) is touching it and your looking straight down
its length. Turn twords the wall slightly, less than 1/8 of a turn,
about 20 degrees. Now, throw a pipe bomb, it goes right through the wall
into the next room. Of course there has to be an area beyond the wall
as you can't throw a pipe bomb out of the map. I use this often on my
opponents. I try and detonate before it (i throw it high or from the
crouching position) hits the ground so my opponent does'nt know what hit
them. When they ask you "how the hell did you do that?" I just send
them the message..."Skill".
- To see where your opponent is during the game, when getting
into setup, type, "setup /r". During the game press the "k" button to
see whee your opponent is.
- If your setting up the (master) game, go to options and select
"record demo". This must be done before the game starts. During the game
press the "k" button and you will see through your opponents eyes. This
isn't a game tactic, its cheating, but, it gives you one hell of an
advantage over your opponent.
- Using steroids while fighting in open areas, gives you the
edge. Two dukes with the same weapons, going head to head, is nothing
more than a test to see who has the most health. Move off quickly and
get back on target and start firing again. When he targets you again and
starts to return fire, move off again. Also, going into battle with
your steroids selected makes his shrinker useless.
- This one is great for levels like the stadium where there is
often air combat: Switch to your freezethrower and shoot away. Within
seconds your opponent is frozen. When he hits the ground he shatters.
All hate this and it looks real cool too.
- After you've killed your opponent run to the starting postion
(or one of them), drop a pipebomb and take cover. As your friend comes
in the game detonate it... if he is still alive shoot a RPG or
Devastator at him.
- When attacking an opponent wait behind a structure (or under)
and crouch down and get lock at him. When he is facing the other way
shoot at him even if he see's you but he can't shoot you (unless he has
homing weapon) because you're crouched.
- In level 1 hide behind the creat by beginning and wait for him
to come out or wait in that booth with the window and wait there or you
could climb on the create jump up on the roof and jump in the second
window to the left and shoot out any window.
- In head to head combat never stay still run, crawl, jump or fly all over shooting rapidly at him.
- When you are in a vent, crouch when placing tripmines. It is almost impossible to get past without destroying them first.
- Try to jump constantly while in a vent. If you do this you make no sound.
- Use light sources to your advantage. In Hollywood holocaust,
behind the counter is a light switch and another one near the atomic
health. Switch the one behind the counter off, and switch the other on.
Now you have a advantage over your opponent, unless he has night vision.
- When an opponent is close to you, jump over his head and start
running. This will confuse the hell out of him and he can't turn around
in time to chase you.
- If you are in LA Meltdown, 1st level, get trip bombs and the
jetpack. Head for the place where you start the game usually. As you fly
up, put the bombs in place in the vent before where you start. Get onto
the area where you start. Fire off pistol round into the air to call
you enemy. And good opponent has the jetpack, and as the attempt to get
you...
- Another way do do the one above: Collect trip mines and
jetpack. Fly up to the beginning of the level, and fly down again, while
you are setting MANY tripmines. Kill him, and if you're lucky he will
start at the beginning... BOOM!!! (Make sure that you are NOT the player
who get killed first...
- In setup, set these three commands to the same key: turn
around, jump, holoduke. When fighting your opponent, arm yourself with a
close-range weapon (like shotgun) charge while firing. When you are
close, hit the special key, and hold reverse. If you do this correctly,
you will end up facing your opponent from behind your and your holoduke
will be infront (this
is very disorienting), and with a shot gun, all you need in one good
shot.
- Here's a sneaky trick that's great for confusing your opponents:
On any level with the babes shrink them, then while they're small, shoot
them with your freeze ray. When they get big they will be
indestructible, or so it seems. If your opponent hasn't already done
this trick the babes will disappear (when shot) as if they were dead but
only on his game. He wont see any babes, but they block shots on both
maps and are great cover. And since you can see the chicks, only you
know where they are!
- Learn how to use bridges. Laying off a few pipebombs and standing on a
'bait' position is really useful. Just attract your opponent to the
bridge, go across it and detonate the bombs. Even if he doesn't take any
damage from the bombs there is a chance that the bridge will fall down,
taking poor Duke with it - and more than often killing him. If you are
on the floor and see an opponent going across a bridge, try shooting at
the bridge instead of at Duke. It's easier to hit (especially if he's
running) and you may have a better kill chance.
- Don't have any honor. If you see two guys fighting, hide, wait for one
to kill another and shoot the survival. Most likely he's low on energy,
and you'll score an easy kill. In fact, the survival who just have won a
frag will lose it to you! IF you're really good (or have the Devastator
handy), shoot at both of them. Sometimes you kill BOTH of them and score
TWO easy kills. Another way to do this is to kill one of the fighters
and chase the other one. Obviously this will work better if you're with
100%+ health.
- After goind into setup /r (see above somwhere...), on E1L1, get
about 10-15 pipebombs and a jetpack. Fly to the secret area above the
back theatre exit. throw all the pipebombs down then wait for your
opponent to turn the corner, BBOOOOMMMM!
- When you're shrunk use steroids to return to normal size before you're stomped on.
- You can toss pipebombs through walls! Wherever their is an
adjoining room, go up to the wall and toss - the pipebomb will disappear
through the wall (if you look at the right angle to the wall, see more here)
- great for clearing suspected mines. Also works on some switches. I
mainly use this trick on E2L7, you can throw pipebombs from anywhere in
the main vent into the hall.
- And from a user:
"As you said, "press Alt and one of the function keys to save yourself
from people who are shooting at you" Well if you send a massage to your
opponent saying just "killed." The opponent will think you are dead and
run away. When he turns his back hit him with the shrinker, freezer, or
anything that will kill him without a chance. This will work, try it. I
use it all the time and so far I never lost a full game of DUKEMACH!
EVER!"
- When being chased run into a teleporter and then immediatedly
run a little backwards and to the side [so your shots don't go through
the teleporter too]. When you go through the teleporter you always come
out facing the same way. He should run straight out and with luck keep
going
on. Now you're chasing him!
- And another of all strategies to escape if you're shrunk:
If you're shrunk and out of steroids and jetpack, then the best way to
stop being squished is to head straight towards him, strafing a little!
After running past turn around and head towards him again and again
until you regrow.
- A fun thing to do, if you're out of steroids, and have shrinker
beams heading towards you: Put on the jetpack! Evan if you're small,
you can still fly around!
- And, a story from a reader of this guide:
"I was shrunk and couldn't get away fast enough. So I hit steroids and
boom. My friend and I were in shock. He was still in shock, but I
already knew what I did. He was standing there thinking about how I did
it. Gave me a couple of seconds to sneek a pipe bomb behind him. Then I
threw one towards his face and he backed up as fast as he could and
BOOM. He'll never forget it. He never even saw the pipebomb. Cause he
didn't bother looking he thought I was shrunk and knew I couldn't use
weapons."
So - if you're shrunk, just hit "R"-key (usually steroids). And remember - do it FAST!
- When your opponent is chasing you, jump into the nearest body
of water if there is one, but dont descend into the water. Jump in and
stay underwater, but at the very top. When your opponent dives in after
you, quickly get out and run away, I have used this SO MUCH on levels
like Hotel
Hell and my personal BIGHOTEL and TOWER, that I have not lost in SO
LONG!! Try it, it works!
- Use cool macros, Im a player who actually uses his macros, all
of them. One really good one is "HA HA HA HA!" (C)1997 Goldeneye, (fill
up the whole line with the hahahahas)...since noone else uses it but me,
it can really piss off an opponent, throwing your best friend off their
game. Two more:
"This sucks cause you suck!!" (C)1997 Goldeneye.
"Your blood is all over my boots" (C)1997 Goldeneye
- In E1L3, near the submarine, if you don't have sound (you could
do it with sound, but no sound helps), an opponent with an RPG is
chasing you, jump into the water, but make sure he can see you. When you
jump in, do 1 of 2 things. No 1, swim under the sub and surface on the
other side. Wait a bit, then jump onto the sub. If you're lucky, he'll
think you're in the sub, so you can get away, or No 2, go into the sub
and go into the secret place with the reactore, then you can saflty
sniper at him while he's shouting "WHAT THE..."
- In levels with high drops, make an enemy chase you to the top.
When he gets up there, jump off, and switch off your jetpack. He'll
either walk away, fly down and check the ground, or will be so crazy
he'll just jump off, and then SPLAT!!
- If you're outmatched in everyway and you hear you friend coming
your way, and you have a shrinker and a nearby mirror do this. Place
some trip bombs to add to this mood. Shrink yourself (by reflecting a
shrink shoot in the mirror) and hide in a spot people don't really look
around. Like behind a crate or in a shadow or under something to short
for duke to reach you. Next tell him things like I just got away, or ha
ha just missed me. He'll come into the room and see some trip bombs, no
Duke, and maybe a broken mirror (if you can accomplish that). If he
comes in for
a search and passes you take off to the nearest escape route or the
health and ammo he might have cut you off from. (I prefer place like
between to close together crates so if he sees you he can't get you just
yet, and allows some time to think.
- Use weapons mode (press "W" key to turn on) to find your shrunk
victim. When you shrunk you opponent, it is hard to see them, but if
you use weapon mode, you see this large weapon floating around.
- We have already covered up that with Night Vision Goggles you
can see if duke is a real one or a holoduke (the holoduke is just one
green color, a real duke have many color deviations). But there is
another thing: holodukes don't have shadows!
- If you have just shrunk your opponent, blast him with a few
pipebombs. Although he won't be injured, but when he grows back, it'll
blast him to pieces. This action will take one point from his score and
give you one point to your score.
- In Episode 1 Level 1, in the red secret room (the one behind
the cinema sign), crouch on the left window ledge so that you are facing
the frame of the window. If you get at the right angle and go forward,
you'll end up in the arcade!
- Pipes in shallow water (water in which you cannot submerge)
work great. Your opponent will not be likely to pick them up, and you
can hear your opponent sloshing in the water when they enter it.
- Play the game alone for several hours. You'll find secrets, learn the weapons and train your moves.
- Learn how to strafe, and still shot at the same target. That will help you hit your opponent.
- Learn how to place Laser Trip Mines on the wall while running. That will help you if your opponent is chasing you.
- Train this: Use the jetpack and shot and go up and down. At the same time...
- Learn the short keys: The weapon numbers, the item keys (J for jetpack etc.). This will able you to do things faster.
- Play alone and use the monsters as practise targets. Very good training, but remember, Duke moves MUCH faster...
- Learn which weapon that is useful in one situation. A list of the weapons and some information about them
- Learn the circle strafing: Press right or left button, and tap
ALT when you're doing this. You'll strafe to the side, but you'll still
aim at the same place. Takes much time to learn!
- Many people use the mouse for circle strafing. Find out your own way!
- I died many times trying to escape through vents. This is the
best tactic: Jump and press the foot button (~, just under ESC). You'll
be able break the vent and go into it in the same jump, and you don't
have to change weapon and get your crosshair at the vent.
Just send an e-mail with your dukematch hints. In the e-mail, put
"Dukematch guide - submit hint" in the subject line. Please also include
your name, and I'll add your name to the credits section.
My e-mail address: (press this and the subject above will be
automatically written - don't change it, if the mail isn't about
something else) hallkon@wineasy.se
- Niklas Olson
- Johan Prinzell
- Peter Jacobsson
- Drew Collins
- Cole Solmonson
- Steve White
- Steven Polson
- Glenn Storm
- And again - Ron DeSimone - Boomer
- Jay Goodman
- Anthony Phillips
- Nick Box
- Jim Rutan
- Yonas Hassen
- Ron Mouring
- David Costanzo
- Trippy B
- Ted O'Meara
- George Gaspari
- Robert
- Ian Kennedy
- Anton de Vries
- Pat Wolf
- Jared Moore
- Chi Lee <Goldeneye>
- Sean (Shawn) Houston
Page created and maintained by Anders Hållberg Copyright ©Anders Hållberg 1996