Guides and Hints

The Original Level Overview by ME!
EPISODE ONE: Mr. Caliber

L1.MAP: Duke arrives at a space station to find it has been taken over by aliens! A simple, relatively symmetrical level. The bathroom also appears in another level, I believe it's L6. The level has at least two secrets: One is by an elevator, try shooting around. Another is one of the secondary ship launching bays--the one you can't blow up.

L2.MAP: This level is based around a train system running in a relatively circular pattern. Watch out for the Slimers' Cage! They can shred your face in seconds! (only availible if you disable god mode in GAME.CON :D)

L3.MAP: This level is rather... Disgusting. It has at least three floors: The main floor, 'the butchery' and the basement. There is nothing of interest in the basement-it's really just a pillar room. The butchery has a bit of disgusting stuff... Like meat-hooks, complete with meat *shivers*, a table with notorious blood on it, and the first and only appearance of plexiglass! E-mail me if you want an .ANM of me going to the exit.

L4.MAP: Circular pattern: if you play it too long it gets sickening. No exit.

L5.MAP: This level has the same subway system seen in M1.MAP, but it works! I can't remember if it has an exit.

L6.MAP: The city map shown in the default Demo. No exit.

L7.MAP: The first appearance of Teleporters, and very annoying sectors that fly over the player's head. No exit.

 

EPISODE TWO: MISSION COCHROACH

M1.MAP: A city street-thing, except the road is water. Has a highway overpass that would make for a very bumpy ride :) (See screenshot below. Way below). Only secret is in the subway network. When you pass by it for the first time, it will probably open on its own. At the beginning of the level, after you get to the water for the first time, the grate to your left has the exit behind it, just for you cheaters. Duck to cause a clipping bug, and run right through the grate.

M2.MAP: Rather Symmetrical Sewer map. Continuation from previous level is obvious immediately. Exit is hard to find.

M3.MAP: Powerplant. Destroy the reactor and be a good little Duker, or just head for the door. The switch by the door does not work: Just stroll on through.

M4.MAP: City streets, possessor of wall(s) of cars, and several untextured areas. Exit is in the brass building, beyond the wall of cars.

M5.MAP:

M6.MAP: Starts off in parking facility during an earthquake. If you're fast, head for the elevator to do the level backwards. Most of the level is in the sewers. Possessor of the Holy Rocket Propelled Grenade. Has an uninhabited hotel. No Exit.

M7.MAP: Coastal Getaway. To get to the secret underground base that it hides, use the fireplace like an elevator. When you get to the circular room with the switch in the middle, look at the map. Statistics show that one of the most popular ways of concealing secret messages in computer games is in level design. (This is also proved by "Use the Fish" from RotT, and another occurance in RotT involving Standard Galactic Alphabet (SGA).) On my system, I found it had music trouble and jumped to FASTWAY.MID more than once.

EPISODE THREE: SUCK HOLE

N1.MAP: Prison Escape. Not very hard. If you just want to get to the later levels, then when you've just gotten on to the main floor (before the twin elevators, but after the control room), go around the control tower and use your jetpack to squeeze under the forcefield and outside. Then, just fly over the door-thingy and into the red sector.

N2.MAP: The Valdeez-2, before Deriliction (Also seen as e4l9). Ironically, you start near where the exit is in the final version. However, this level has no exit, so don't start looking.

N3.MAP: Triangular Oil Rig. No Exit. First Encounter with sharks (that I'm aware of).

EPISODE FOUR: HARD LANDING

O1.MAP: 'Warzone'. Has four buildings, no exit, and too many destroyable sectors. This level makes the fact that you can shoot open doors all the more worth it.

O2.MAP: Off to an interesting start, but painstakingly unfinished. Sorta like a prison escape where if you take one step half the map blows up. No exit.

O3.MAP: Small space station deathmatch style map. No Exit.

O4.MAP: 'Warzone'. Has four buildings, no exit, and too many destroyable sectors. This level makes the fact that you can shoot open doors all the more worth it. Exact replica of O1.MAP.

MULTIPLAYER

WAR1.MAP: 'Warzone'. Has four buildings, no exit, and too many destroyable sectors. This level makes the fact that you can shoot open doors all the more worth it. Exact replica of O1.MAP.

WAR2.MAP: A good DeathMatch arena with lots of weapons, cranes, ammo, and sniper lookouts. Has SONICGUN.