EPISODE ONE: Mr. Caliber L1.MAP: Duke arrives at a space station to find it has been taken over by
aliens! A simple, relatively symmetrical level. The bathroom also appears in another
level, I believe it's L6. The level has at least two secrets: One is by an elevator, try
shooting around. Another is one of the secondary ship launching bays--the one you can't
blow up.
L2.MAP: This level is based around a train system running in
a relatively circular pattern. Watch out for the Slimers' Cage! They can shred your face
in seconds! (only availible if you disable god mode in GAME.CON :D)
L3.MAP: This level is rather... Disgusting. It has at least
three floors: The main floor, 'the butchery' and the basement. There is nothing of
interest in the basement-it's really just a pillar room. The butchery has a bit of
disgusting stuff... Like meat-hooks, complete with meat *shivers*, a table with notorious
blood on it, and the first and only appearance of plexiglass! E-mail me if you want an
.ANM of me going to the exit.
L4.MAP: Circular pattern: if you play it too long it gets
sickening. No exit.
L5.MAP: This level has the same subway system seen in M1.MAP,
but it works! I can't remember if it has an exit.
L6.MAP: The city map shown in the default Demo. No exit.
L7.MAP: The first appearance of Teleporters, and very
annoying sectors that fly over the player's head. No exit.
EPISODE TWO: MISSION COCHROACH
M1.MAP: A city street-thing, except the road is water. Has a
highway overpass that would make for a very bumpy ride :) (See screenshot below.
Way below). Only secret is in the subway network. When you pass by it for the first time,
it will probably open on its own. At the beginning of the level, after you get to the
water for the first time, the grate to your left has the exit behind it, just for you
cheaters. Duck to cause a clipping bug, and run right through the grate.
M2.MAP: Rather Symmetrical Sewer map. Continuation from
previous level is obvious immediately. Exit is hard to find.
M3.MAP: Powerplant. Destroy the reactor and be a good little
Duker, or just head for the door. The switch by the door does not work: Just stroll on
through.
M4.MAP: City streets, possessor of wall(s) of cars, and
several untextured areas. Exit is in the brass building, beyond the wall of cars.
M5.MAP:
M6.MAP: Starts off in parking facility during an earthquake.
If you're fast, head for the elevator to do the level backwards. Most of the level is in
the sewers. Possessor of the Holy Rocket Propelled Grenade. Has an uninhabited hotel. No
Exit.
M7.MAP: Coastal Getaway. To get to the secret underground
base that it hides, use the fireplace like an elevator. When you get to the circular room
with the switch in the middle, look at the map. Statistics show that one of the most
popular ways of concealing secret messages in computer games is in level design. (This is
also proved by "Use the Fish" from RotT, and another occurance in RotT involving
Standard Galactic Alphabet (SGA).) On my system, I found it had music trouble and jumped
to FASTWAY.MID more than once.
EPISODE THREE: SUCK HOLE
N1.MAP: Prison Escape. Not very hard. If you just want to get
to the later levels, then when you've just gotten on to the main floor (before the twin
elevators, but after the control room), go around the control tower and use your jetpack
to squeeze under the forcefield and outside. Then, just fly over the door-thingy and into
the red sector.
N2.MAP: The Valdeez-2, before Deriliction (Also seen as
e4l9). Ironically, you start near where the exit is in the final version. However, this
level has no exit, so don't start looking.
N3.MAP: Triangular Oil Rig. No Exit. First Encounter with
sharks (that I'm aware of).
EPISODE FOUR: HARD LANDING
O1.MAP: 'Warzone'. Has four buildings, no exit, and too many
destroyable sectors. This level makes the fact that you can shoot open doors all the more
worth it.
O2.MAP: Off to an interesting start, but painstakingly
unfinished. Sorta like a prison escape where if you take one step half the map blows up.
No exit.
O3.MAP: Small space station deathmatch style map. No Exit.
O4.MAP: 'Warzone'. Has four buildings, no exit, and too many
destroyable sectors. This level makes the fact that you can shoot open doors all the more
worth it. Exact replica of O1.MAP.
MULTIPLAYER
WAR1.MAP: 'Warzone'. Has four buildings, no exit, and too
many destroyable sectors. This level makes the fact that you can shoot open doors all the
more worth it. Exact replica of O1.MAP.
WAR2.MAP: A good DeathMatch arena with lots of weapons,
cranes, ammo, and sniper lookouts. Has SONICGUN. |