From QuakeMap To QuArK

The QuArK documentation will be updated to try and follow the developments of QuArK. Some pages - the ones that still talk about QuakeMap - are not updated yet, and some information may be outdated.



Why a new name ?

QuakeMap started with version 1.0 as a simple map editor. From version to version, its possibilities have been getting further and further than map editing only. Version 2.x introduced the Explorer, and turned QuakeMap into a Quake Integration Editor, even letting you combine various mods from various sources thanks to its integrated QuakeC patch compiler. The latest beta versions, 3.x, added a Model editor. The name QuakeMap was getting more and more inappropriate. That's why I decided to change it.

The official new name, for which a contest was held, is Quake Army Knife. Short, it is QuArK. The full name better reflects the multi-purpose approach than QuakeMap does.


So, what's new ?

QuArK - Quake Army Knife - is more than just a new name for QuakeMap. First, there is the Model editor, which QuakeMap only had as a "beta". Then, important parts of the map editor have been rewritten, thanks to several people that made good suggestions. Now, working with entities and organizing your map in the hierarchy list is a lot more intuitive.

The main change is the Multiple Selection method : you can finally forget about the counterintuitive (selection) group that was created and removed every time you selected several things together. Multiselection now works the way you would expect it : by highlighting several items in the tree-style list. It provides a very intuitive approach for procedures like moving a single polyhedron from one group to another. The button with a group icon now creates a group out the selected items.

There are a lot of other smaller changes, all for intuitiveness :


Back to the main page
Date: 28.03.97, by Armin Rigo