QuakeMap Explorer

Editing


The previous introduction told you how to play with QuakeMap Explorer files. Let's see now how to make your own ones.

If you have used the map editor, you have probably already made .qme files. Although you can save your maps in the standard .map file format, QuakeMap can't store its hierarchical information there - groups and subgroups. That's why you should store your maps in a .qme file. Every map stored in a .qme file is just an entry in this file, so a single .qme file may hold several maps. But you are more likely to save only one map per .qme file; it makes it easier to find and run them later.

Anyway, you can store any number of all sorts of entries in a .qme file. Maps are usually saved as new entries directly from the map editor : File, Save in new entry. Other types of entries must be created from the Explorer's New menu.

When you click on an entry, the right part of the window will display the appropriate editor for the entry type. For some entry types like maps, you only get a preview : you must double-click on the entry to actually open the editor, which will be in another window - for maps, the map editor ; for textures, the texture browser ; and so on.


Entry types

See in file EXPLORER.TXT that came with QuakeMap for a description of all the entry types. I will put more information here later. Now that you know the basics of the QuakeMap Explorer, you can go ahead and look at the examples and the manuals found here as well as the ones that cames with QuakeMap.

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Date: 21.01.97, by Armin Rigo