QuArK, short for Quake Army Knife, is based on the QuakeMap project, with several improvements. Read more about it.
These documents assume that you know the basic techniques about how to use QuArK. Keep in mind that QuArK consists of several modules :
Map Editor : you can either discover features by yourself or read them in the tutorial that come with QuArK in file EDITOR.TXT. Derrick also made a good overview of QuArK Features. If you have already used QuArK for a while, you probably already know most of this. If you are used to QuakeMap, you will note a few changes.
QuArK Explorer : the true Quake Integration Editor ! have a look at file QuArK.TXT. You probably don't know this as well as the map editor, because this module is less obvious to use than the previous one. Read this introduction.
Model Editor : create your own Models and edit existing ones. A full-featured 3D Model editor. Models are Quake's animated 3D sprites, like monsters and weapons. QuArK's Model editor is already useable but still in development.