These pages are glimpses of what QuakeMap allows beyond its map editor. Some are answers I gave to people asking me "how do I...". Others help you turn Quake add-ons found on the Internet (monsters, playing rules, etc) into QuakeMap add-ons.
Make your own ambient sounds
Prepare new monsters for QuakeMap
Create a new weapon : download the example file FlameQm.zip, with commented QuakeC
Change a wall texture during gameplay
Standard Quake add-ons may be found on ftp.cdrom.com. Add-ons made for QuakeMap are available at Derrick's QuakeMap Page. You'll also find samples (soon) on how to turn Quake add-ons into QuakeMap add-ons.
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Date: 21.01.97, by Armin Rigo