Now select the two front-bottom vertices on the chest. Move these forward a bit, because from the side view, our model is still the shape of a rectangle.
Select the bottom face of the left shoulder and sweep it, then move it away from the body. Drag it down to about the middle of the stomach. Do the same to the right shoulder. These are the upper-arms. Select the bottom face on both the left and right arms, and then, from the left view, make the arms skinnier at the bottom using the point scale tool. Sweep each face twice, making the forearms. Now the forearms look wrong, because they should be wider near the top. Select the vertices on the sides and move them out so the forearms look better. When you're done, sweep the bottom faces one more time, to create the hands.
Now select the bottom face of the stomach. Sweep it, then use the point scale tool to make it really skinny. Use the point move tool to drag it down a little too. This is the crotch. Now select the sides of the crotch, and sweep them to form the legs. You may notice that his legs are sticking out to the side, and looks pretty stupid. Select the bottom face of the leg, and use the point rotate tool to maket that bottom polygon flat. To do this, first of all make sure that when you right-click the point rotate button, the screen axes and Z axis are selected. From front-view, right-click in the screen and rotate the face. Then use the point-move tool to drag the leg down some. Sweep it again, and this time make it a little skinnier at the bottom. Do the same thing to the other leg.
Sweep the bottom face on the each leg again two times. This makes the calves. Make the top of the calves wider than the ankles. Now sweep the bottom faces one more time to make the feet. Sweep the front face of each foot to make the toes. Now look at the model from the left view. The back looks pretty stupid. Move around some of the vertices to give it a better shape.
Now time to make the head. Sweep the top face and using the point scale tool shrink it along the X axis. Sweep it again to make the neck. From here you're on your own. Make the head how you want it and then you have to triangulate the model. The triangulate tool is in the same button panel as the quad divide, smooth quad divide, and fix bad geometry tools. Just click and hold, and the button panel will pop up, and you can select triangulate. To check the number of faces (remember to keep it low, under 500) right-click on the object tool. Sometimes it won't update the number of faces, so to make sure the number shown is accurate, select a different object, then select your model again, and check to see how many faces it has. Make sure the model is facing the right way, then save it as a 3d studio ascii file (*.asc).