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Alphabetical Index of the ArghRad manual. See Contents for a catagorical listing.
"_ambient" (BModels)
"_ambient" (Global)
-ambienta
"_angfade"
"_angwait"
Antilight
Darkness casting
Attenuation
Light attenuation
BModels
Surface lighting with entity brush models
-chopcurve
-choplight
-chopsky
-chopwarp
"_color" (Antilight)
"_color" (BModels)
Curves
Phong shading
Using it in ArghRad
"_fade"
"_falloff"
"_focus" (BModels)
"_focus" (Spotlights)
-gamedir
Global
Controlling global lighting
Introduction
How does lighting work in Quake2?
How has ArghRad improved the original Qrad3?
What is radiosity?
"light" (Antilight)
"light" (BModels)
"light" (Global)
"_lightmin"
"_mangle"
-maxlighta
-minlight
-minlighta
"_minlighta"
-moddir
-nobmodlight
-nocolor
-nocoloru
-nominlimit
-nosplotchfix
-nostopbleed
"_spotangle"
Spotlights
Spotlight aiming
"_spotpoint"
"_spotvector"
"style"
"_sun"
"_sun_ambient"
"_sun_angle"
"_sun_color"
"_sun_diffade"
"_sun_diffuse"
"_sun_difwait"
Sunlight
Directional sunlight
Multiple suns
"_sun_light"
"_sun_mangle"
"_sun_surface"
"_sun_target"
"_sun_vector"