Index

Alphabetical Index of the ArghRad manual. See Contents for a catagorical listing.

A

"_ambient" (BModels)
"_ambient" (Global)
-ambienta
"_angfade"
"_angwait"
Antilight
Darkness casting
Attenuation
Light attenuation

B

BModels
Surface lighting with entity brush models

C

-chopcurve
-choplight
-chopsky
-chopwarp
"_color" (Antilight)
"_color" (BModels)
Curves
Phong shading
Using it in ArghRad

F

"_fade"
"_falloff"
"_focus" (BModels)
"_focus" (Spotlights)

G

-gamedir
Global
Controlling global lighting

I

Introduction
How does lighting work in Quake2?
How has ArghRad improved the original Qrad3?
What is radiosity?

L

"light" (Antilight)
"light" (BModels)
"light" (Global)
"_lightmin"

M

"_mangle"
-maxlighta
-minlight
-minlighta
"_minlighta"
-moddir

N

-nobmodlight
-nocolor
-nocoloru
-nominlimit
-nosplotchfix
-nostopbleed

P

Patches
Surface patches

R

-radmin

S

"_spotangle"
Spotlights
Spotlight aiming
"_spotpoint"
"_spotvector"
"style"
"_sun"
"_sun_ambient"
"_sun_angle"
"_sun_color"
"_sun_diffade"
"_sun_diffuse"
"_sun_difwait"
Sunlight
Directional sunlight
Multiple suns
"_sun_light"
"_sun_mangle"
"_sun_surface"
"_sun_target"
"_sun_vector"

T

Textures
Qrad3 and textures

W

"_wait"