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Access wallnum

From EDukeWiki

When 'using' a wall or sprite that needs access, it checks to see if the player has the correct access card and then starts the access animation by setting access_incs to one. It also sets the access wallnum or access spritenum to itself.
For sprites, the access card animation takes on the palette of the 'target' access sprite. got_access bits are UN-set for the access after it is granted:
pal: 0 bit 0
Pal: 21 Bit 2
Pal: 23 Bit 3

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../a/c/c/Access_wallnum.html"

This page has been accessed 107 times. This page was last modified 23:28, 24 September 2005 by Richard Gobeille. Based on work by Matthew Saettler. Content is available under SourceForge.


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