Main Page | Recent changes | Edit this page | Page history

Printable version | Disclaimers | Privacy policy

Not logged in
Log in | Help
 

Model rotation

From EDukeWiki

EDuke32 allows CON-definition of model replacement dynamic rotation for any actor with the members pitch and roll.

Image:axis.png

While the pitch is a rotation about the Y-axis (i.e. would make Duke on the above picture lean forward if given a positive value), the roll makes the model spin around the X-axis. The rotation center is the model center (rendered at the floor by Build) unless you offset it using mdxoff, mdyoff or mdzoff member. That's what would give a 256 roll of the player actor :

Image:roll.png

If you put a -8192 mdzoff before the rotation, the center of the model will be moved to the height of the crate on the right of the screen, and you'll get a rotation which might be more convenient to you :

Image:zoff.png

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../m/o/d/Model_rotation.html"

This page has been accessed 147 times. This page was last modified 01:53, 7 November 2005 by Richard Gobeille. Based on work by Pierre-Loup Archambeaud Griffais. Content is available under SourceForge.


[Main Page]
Main Page
Recent changes
Random page
EDuke32.com

Edit this page
Discuss this page
Page history
What links here
Related changes

Special pages
Bug reports