Ifwasweapon
From EDukeWiki
Categories: Duke3D 1.3/1.5 commands | If conditions
ifwasweapon <weapon>
Goes with ifhitweapon. Checks if the current actor was struck by the specific <weapon>.
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From EDukeWiki
Categories: Duke3D 1.3/1.5 commands | If conditions
ifwasweapon <weapon>
Goes with ifhitweapon. Checks if the current actor was struck by the specific <weapon>.