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On warping sector

From EDukeWiki

Member of the player struct; this is used as a boolean. Valid values are zero and one. It is initialized to zero when a map is loaded. This is set by a transporter sprite type (statnum == 10) to one. It is reset to zero when processed (kinda).

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../o/n/_/On_warping_sector.html"

This page has been accessed 61 times. This page was last modified 23:41, 24 September 2005 by Richard Gobeille. Based on work by Matthew Saettler. Content is available under SourceForge.


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