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Eventloadactor

From EDukeWiki

The eventloadactor blocks run when an actor is loaded into the map — despite the name, it is not a game event but rather an entirely separate type of block ended with enda. It is most often used for moving settings out of a sprite's hitag or lotag and into a gamevar before they have undesirable hardcoded effects.

gamevar ZERO 0 0
gamevar HITAGSAVED 0 2
gamevar LOTAGSAVED 0 2

eventloadactor MYSPRITE
{
    getactor[THISACTOR].hitag HITAGSAVED
    getactor[THISACTOR].lotag LOTAGSAVED
    setactor[THISACTOR].hitag ZERO
    setactor[THISACTOR].lotag ZERO
}
enda

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../e/v/e/Eventloadactor.html"

This page has been accessed 224 times. This page was last modified 07:01, 25 September 2005 by Richard Gobeille. Based on work by Peter Green. Content is available under SourceForge.


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