Dead flag
From EDukeWiki
Category: Player structure members
This is initalized to zero. This is used to control one-time processing when player dies. When health (extra) is <0, then dead_flag is checked and then set.
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From EDukeWiki
Category: Player structure members
This is initalized to zero. This is used to control one-time processing when player dies. When health (extra) is <0, then dead_flag is checked and then set.