Last full weapon
From EDukeWiki
Category: Player structure members
last_full_weapon is initialized to zero when a map is loaded.
It is set to the weapon ID of the previous weapon when a new weapon is picked up.
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From EDukeWiki
Category: Player structure members
last_full_weapon is initialized to zero when a map is loaded.
It is set to the weapon ID of the previous weapon when a new weapon is picked up.