Main Page | Recent changes | Edit this page | Page history

Printable version | Disclaimers | Privacy policy

Not logged in
Log in | Help
 

Members of the sprite and hittype structures

From EDukeWiki

Syntax:

<get/set>actor[<sprite id>].<member> <gamevar>

<get/set> - getactor to set the gamevar <gamevar> to the value of <member>. setactor to set the value of <member> to the gamevar <gamevar>.

<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.

<member> is the name of the member of the struct you want to set or get.

<gamevar> is the gamevar to get or set the value of.

Here is the list of the members for the sprite, hittype and spriteext structs, commonly used for actors:



Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../m/e/m/Members_of_the_sprite_and_hittype_structures.html"

This page has been accessed 683 times. This page was last modified 08:03, 6 November 2005 by Pierre-Loup Archambeaud Griffais. Based on work by Richard Gobeille and Jonathan Smith. Content is available under SourceForge.


[Main Page]
Main Page
Recent changes
Random page
EDuke32.com

Edit this page
Discuss this page
Page history
What links here
Related changes

Special pages
Bug reports