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Myos

From EDukeWiki

myos <x> <y> <tilenum> <shade> <orientation>

Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).

<x> and <y> are on-screen coordinates.

<tilenum> is the tile number.

<shade> is 0 normally but can be any standard shade up to 31 or 63.

<orientation> translucency, masking, etc...

Example code:

setvar x 30
setvar y 30
setvar tilenum 3350
setvar shade 0
setvar orientation 1 // transparency
myos x y tilenum shade orientation

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../m/y/o/Myos.html"

This page has been accessed 229 times. This page was last modified 08:50, 24 September 2005 by Richard Gobeille. Based on work by EDukeWiki user(s) Usurper. Content is available under SourceForge.


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