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Findnearactor

From EDukeWiki

findnearactor <actor> <distance> <gamevar>

Gets the actor ID of the closest <actor> within <distance> into a <gamevar>. If no actor within range is found, the gamevar is set to -1. The input for <actor> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x and y plane only; for finding actors on the x, y, and z axes use findnearactor3d instead.

By getting the actor ID of a nearby actor, the current actor can use getactor/setactor to edit the properties of the target actor or getangle to face the target actor, among other potential uses.

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../f/i/n/Findnearactor.html"

This page has been accessed 258 times. This page was last modified 18:50, 1 March 2005 by Jonathan Smith. Based on work by EDukeWiki user(s) Usurper. Content is available under SourceForge.


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