Main Page | Recent changes | Edit this page | Page history

Printable version | Disclaimers | Privacy policy

Not logged in
Log in | Help
 

Desync

From EDukeWiki

A desync is where two or more computers in a synchronized multiplayer game (such as Duke) stop behaving in the same way.

Going out of sync can be caused by problems with EDuke con code (prior to EDuke there was insufficient power in con to do it), by bugs in the game source, by different con, map, or art files on the systems in the game, by network conditions, or by insufficient computing power on one of the peers in the game.

Duke detects certain types of desync and gives the message "OUT OF SYNC PLEASE RESTART GAME." However, other types of desync could be exploited with great care to make different players see different things.

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../d/e/s/Desync.html"

This page has been accessed 177 times. This page was last modified 22:36, 24 August 2005 by Richard Gobeille. Based on work by Peter Green. Content is available under SourceForge.


[Main Page]
Main Page
Recent changes
Random page
EDuke32.com

Edit this page
Discuss this page
Page history
What links here
Related changes

Special pages
Bug reports