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Extra extra8

From EDukeWiki

This is initialized to zero. The player is given this amount of damage divded by 256 (shift right by 8). If no actual damage is done, then the value is not cleared. The actual damage applied to the player is modified by shield_amount. This behavior can be intercepted in the EVENT_INCURDAMAGE event

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../e/x/t/Extra_extra8.html"

This page has been accessed 117 times. This page was last modified 23:32, 24 September 2005 by Richard Gobeille. Based on work by Matthew Saettler. Content is available under SourceForge.


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