![]() |
|||||||||||||
Half-Life InfoDecal Helper - Introduction |
|||||||||||||
Don't you just hate to place multiple little infodecals, to create a word or even long statements? I did, so thats why I created this little plug-in to QuArK. Its main purpose is to make it easier creating those words/statements, but as an added feature it will also space the letters for you. It can even slant the text. |
|||||||||||||
Half-Life InfoDecal Helper - Documentation |
|||||||||||||
There are five specifics, in the infodecal helper, which you must know about:
text will contain the text-string that you want to appear as infodecals, close to the wall. wildchar is the character, in the three tex_* specifics, which will be replaced by a letter from your text, to create one infodecal. tex_upper is the uppercase-letters texture/decal-template. It must contain just one wildchar-character, at the position where one letter at a time, from the text, will be placed. tex_lower is the lowercase-letters texture/decal-template. The same apply for wildchar as above. tex_numeric is the numeric-digits texture/decal-template. The same apply for wildchar as above. The texture/decal-templates must be something like this:
In QuArK's specific/arg-view, you will be able to push a button, to select a texture/decal name, but you must remember to put in the wildchar, otherwise the Half-Life Infodecal Helper won't be able to assign the correct texture/decal to the infodecal entity. |
|||||||||||||
Half-Life InfoDecal Helper - Bugs? |
|||||||||||||
If you should experience any bugs, by using this Half-Life Infodecal Helper, please contact Decker. Notice: Its not a bug if the text appears mirrored, unreadable, every single letter rotated or upside-down. This is because you haven't corrected the wall-texture rotation, upon which the infodecals will be attached to. Please read a tutorial on infodecals first! |