QuArK Configuration
Updated 1999-03-21

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Configuration

[ General | Games | Map | Model | Toolbars and menus ]

In the configuration-window you can specify many things, to change the lookout and feel of QuArK. It is recommended that you study these settings, to learn what can and can't be done in QuArK.

Configuration - General

[ Display | 3D view | OpenGL | Memory | QuakeC | File associations | External editors ]

Display

Gamma correction. To adjust the brightness of colors in textures.

Window captions. Wether or not you want colorfull caption-bars. Just for presentation.

Activate windows on. Wether or not you want to have windows auto-activated, when the mouse- pointer is inside them.

If not selected and If selected. Affects with what color, blue or brown, icons that are selected, should be shown with.


3D View

Select 3D viewer. If you have a 3Dfx-compatible 3D-acceleration graphicscard installed, QuArK will use it to speed up drawing in 3D-windows. If you don't have one, you must select Software-only.

Entities in 3D. Wether or not QuArK should draw entities (3D-models) in the 3D-windows.

"Far" distance. How deep QuArK should draw in the 3D-windows. Lower values will speed up drawing.

Vertical view angle. ???

Frame color. The color to use on the bounding area of the 3D-windows, where QuArK won't draw due to the choosen size of the view.

3Dfx card owners only

Second monitor on 3Dfx. If you have two monitors, one connected to your regular 2D-graphicscard and one connected to the 3Dfx-acceleratorcard.

Full-screen gamma correction. As it says.

Full-screen size. As it says. Do not go above what your 3Dfx-acceleratorcard can handle. A typical max value would be 640 480.

Fog density. The lower the fog, the more you can see, but keep in mind that the "Far" distance and the fog density are somewhat connected.

Fog color. Want green fog? Change it here!

Isometric transparent fraction. Ehhh, read the flyover-help yourself, and experiment with the value if you want.

Software drivers only

If you have selected 'Software-only' in the 3D-viewer, then you can here change how fast the software-render should be able to draw things in the 3D-window, while standing still and while walking/moving around.

Mouse sensitivity

All these values controls the mouse sensitivity, when you use your mouse to move around in the 3D-windows.

Keyboard settings

Instead of using the mouse to move around with (which can be quite difficult at times), you can either use these standard movement-keys when the 3D-window is active, or redefine them to suit your needs. It is highly recommended that you know how to move around in 3D-window using the keys.

Keyboard movement dynamics

Change these values if you feel, that moving around using the keys, isn't quite fast or slow enough. You must experiment a bit to find a setting that you like using.


OpenGL

Settings in this folder are only usable if you have a true OpenGL graphics-card.

3D-accelerators like 3Dfx, Voodoo, Voodoo-II and other low-price cards, are not true OpenGL compatible, they only emulates it through a Glide-driver.


Memory

Values in this settings-folder, controls how much memory QuArK are allowed to consume, and the number of undo-levels that it should store.


QuakeC

Controls syntax-highlighting in QuakeC source-code.


File associations

In this folder, you are able to setup which file-extensions should start QuArK, when you double-click on a file in Windows File-Explorer.

Some of the file-extensions in this folder, QuArK might not be able to edit yet, but you can always import them into your QuArK-project, and send it to an external editor.


External editors

???


Configuration - Games

Games

Each kind of FPS-game has its own setup-options and build tools. In these folders, you must specify, for the FPS-games you want to develop to, where you've installed the game, how it should be started and with what command-line arguments.

You must also specify where QuArK can find the specific build tools, which are needed to build (compile) a map to something that the FPS-game can read and understand. On http://www.planetquake.com/quark you can find file-archives with build tools for the FPS-games that QuArK supports.

A build tool set, typically consists of three different programs;
- one to convert .MAP files into .BSP files (QBSP, TXQBSP),
- one to optimize the drawing of visible walls/floors in-game (VIS, QVIS), and
- one to put lighting into the level (LIGHT, QRAD, ARGHRAD).

In this settings-folder, you can also add extra add-ons for the game.


Configuration - Map

[ Mouse | Keys | Options | Building | Display | Colors ]

Mouse

To get the most out of the map-editor, you can here specify how the mouse should act when you do certain operations to it, like pressing a button and dragging.

It is highly recommended that you familiarize yourself with these mouse-settings, or redefine them if you like. But you should experiment with them in the map-editor, to get a feel of what they are doing.

However you should be aware that the mouse-modes toolpalette sometimes will overrule the settings you've choosen in this setup-folder.


Keys

Some functions in the map-editor map-views can also be accompilshed by pressing keys. In this settings-folder, you can see and redefine keys for the actions shown here.


Options

A lot of things in the map-editor is controlled in this folder. A brief overview will be given here, but you should experiment with the settings yourself, to get a knowledge of what they do and if you can use them to something usefull.

Draw axis. If the X, Y and Z-axis through coordinate 0,0,0 (center of map) should be drawn.

Show indirect 'target' links. Shows with colored arrows, what a selected entity has as 'targets', and their 'targets', and their 'targets', and their 'targets', and their 'targets', etc. etc. etc. Having this on, can really slow down map-drawing in the map-editor, if you got a lot of 'targets'. It is recommended to only have this checked, when you want to see that its all connected.

Both red lines. Turn on a second set of red-guidiance lines.

Cross-like cursor. If you're doing precision work, its better to have a cross instead of the arrow-shaped mouse-cursor.

Auto adjust normal. ???

Delete unused faces. Unless you know what you're doing, keep this marked at all times.

Dig in 3D views. To see what a digger or negative polyhedron will do to your level in the 3D-windows, keep this checked.

Hide faces in tree. Check this, if you do not want to be able to expand polyhedrons showing its faces, in the tree-view. If you are working with shared-faces, uncheck this.

Hint for map handles. Keep this checked, or you will not be able to get the great flyover-hintboxes on handles.

Don't write //TX# in .map. If you do not use build tools that are custommade for QuArK, you won't be able to take advantage of the better texture-alignment, when compiling your map. This option must be unchecked when you use TXQBSP/TXQCSG build tools.


Building

Controls some default values, that will affect your map-making.

Def. brush with entities. Select the size of a default cube you want, when creating a new entity.

Wall width (for Make Hollow). The default thickness in units, the make hollow action should result in.

Force angle to (degrees). The closest minimum degree angle, a rotation should snap to.


Display

The options in this settings-folder, controls mainly the grid in the map-views. Experiment with them if you like.


Colors

So you don't like the default colors? Then change them here!


Configuration - Model

Items for this folder, closely resemples the ones for map, so take a look at them.


Configuration - Toolbars and Menus

No items exists for this folder