-= Q2Comp =-
-= Documentation =-

v 0.30

Table of Contents
  1. Introduction
  2. Features
  3. Server Modes
  4. Server CVars
  5. Commands
Introduction
For those of you that have never heard of a "Ring" mod for Quake, I will explain what this mod is for. Have you ever tried to run a 3 on 3 game in Quake 2? Have you had to tell people to suicide so they aren't packing all the weapons and ammo? Now what do you do about that negative frag count? And what is that guy in the Snork model doing standing by the BFG waiting for someone to broadcast "GAME ON!" so the match can begin?

This mod is about creating a controlled environment for match play in the Quake 2 game. The most important thing is that the mod not interfere with normal Free-For-All games and only come into play when needed as a match/teamplay server.

Many of the server functions are controlled by individuals that have Admin status on the server. If there are no Admins around, an Admin can be elected from the current players. The important things to configure for a match are the time limit, what powerups will be available, and what team everyone is on. After that, everyone declares that they are ready and the server counts down to the start of the match. Details on the two server modes are listed below.
top
Features
top
Server Modes
top
Server CVars
These CVars can be changed at anytime at the server's console.
top
Commands
[AMF] - restriction indicators - A = must be an Admin; M = Match cannot be in progress; F = cannot be used in FFA mode
top
Last modified: 7/17/1998
Copyright © 1998 Derek French.