Contributors to the original Quake Map Section
Thomas Winzig - Confirmation on the model; tag's behavior.
HTMLization of original Map Specs doc. Clarified several things. Reorganized
the document structure a little bit.
Brian Hackert - Info on how to use func_train and path_corner.
Told me that targetname and target can have real names for
their argument, not just numbers.
Remco Stoffer - trigger_counter info, light styles, trap_shooter,
some trigger_relay info, teleporting monsters, shootable buttons,
and lots of other stuff.
Thomas Scherning - Information on the last five brush parameters.
Lars Bensmann - Information on using origin with attached
brushes, a few bugfixes.
Robert Jones - Info on using light tag with fires, list of
light styles.
Marc Fontaine - Correcting the Y-axis in the coord system.
Bernd Kreimeier - Correcting rot_angle and texture offsets.
Ben Morris - Correcting right/left handed system.
Dalias - Correcting several errors in section 2.2.3 and for func_wall's purpose.
Andy wishes to heap infinite thanks upon the following exhalted Quake editors for their help:
Da #quakeed ops:Zaphod thanks the following for their invaluable contributions to this page:
Imaginos - For the Visgroups Tutorial (visit the Clan SynTheTiK website, lots of info there of interest to mappers)Quake is ©1996 id Software. Some information about entities was obtained from the Unofficial Quake Specs, a truly awesome reference guide to Quake editing.
Disclaimer: This document is provided as is and may not be perfect. I do not guarentee the validity of any of the information in it. I will not be held liable or responsible for any damages caused from use or misuse of the information contained within this document.
Portions Copyright ©1996-97 Niklata and Thomas Winzig.