2.6.1 Units to Remember:


2.6.2 Key Types:

Some people have asked me how to place the different key types. In the Map Properties selection, you can make several changes, including text on entering (where people put the level name). Under Ambiance, there are three types: Base, Medieval, and Runic. This affects how the keys look.

The Base ambiance gives you the keycard and plays that electronic sound when you grab it. Runic gives the key that square-look to the key. Medieval has the fancy, ornate key. I'd put screen shots but the PCX saved from Quake looks horrible.


2.6.3 Monster Information

All taken from the Quake C code.

Monster Hit points To gib Damage Dimensions
Fish 20 none none (they hold you under water) 32x32x48
Dog 20 -35 HP 10+ hp 64x64x64
Grunt 30 -35 HP 16 hp 32x32x64
Enforcer 80 -35 HP 16 hp 32x32x64
Ogre 200 -80 HP ? 64x64x88
Knight 75 -40 HP ? hp 32x32x64
Hell Knight 200 -35 HP ? hp 32x32x64
Spawn 80 n/a ? hp 32x32x48
Zombie 60 60 9 hp 32x32x56
Demon 300 -80 HP ? hp 64x64x88
Vore 400 -90 HP ? hp 64x64x72
Scrag 80 -40 HP ? hp 32x32x64
Shambler 600 -80 HP ? hp 64x64x88

Portions Copyright ©1996-97 Niklata and Thomas Winzig.