[-Basic-]
[-Scout-]
[-Sniper-]
[-Soldier-]
[-Demolitions Man-]
[-Combat Medic-]
[- Heavy Weapons Guy-]
[-Pyromaniac-]
[-Spy-]
[-Engineer-]
[-Game-Mode-]
[-Server-]
[-Bot-]
This are the commands, that can be used by every class and every client. (concerning the TF-Like class-configuration)
Reload - Reloads the current weapon with the
appropriate ammo type. This may take some time, depending on the
weapon reloading. If a weapon using clips has some ammo left
while reloading, then this ammo is lost, as the used clip is
thrown away and replaced. You can even throw out full clips, if
you want to.Some Reload phases (like putting shells into the
shotgun) can be interrupted by firing.
Door - Opens the door in front of you. After
using the comand you have to wait soe time in front of the door
until it opens.
Bandage - Let's you bandage your wounds. Although
it does not give ack helath (only the Combat Medic can do this)
it removes bad side effects such a bleeding or hurt legs. While
you bandage yourself, which takes X seconds, you can only move at
slow speed and you can't fire any weapons.
Changeclas - Brings up the Class-selection-menu
which allows you to change your class. You will be the new class
upon resapwning.
Classmenu - Displays the Classelection Menu.
Team - Teamname can be either: "seal"
or "terrorist". This command will let you suicicde (-1
Frag) and respawn as a member of the chosen Team, though you will
remain the same class as before. If you wish to join class and
team, then use the <Changeclass> command before you use the
<Team> command.
Id
<0/1> -
Enables/Disables the player identification.
Wounds - Prints out your current wounds. This is
to be used in software mode where the Damage Locator is not
visible.
Dropweapon - Drop the Weapon you are currnetly
holding.
MRadio
<Message> - Broadcasts
a Radiomessage to your team mates (use: <mradio lets kick
ass>)
Radiopower - Toggles the Radio (You can't send or
recieve messages, while the radio is turnes off).
Motd - Displays the Servers Message of the Day
Weaponmode - Some kind of all-in-one-command.
Depending on the weapon you are holding in your hands it uses
another command. If you are holding a Submachinegun or an
Assault-Rifle
it uses the command <firemode> to toggle between full-auto
and 3-round-bursts. If you are holding the at-4 you will toggle
between laserguided rockets and normal ones by using <rocketmode>. If you are
holding the knife, it will use <knifemode> to toggle
between stabbing and throwing. Holding a snipergun while using
this command will scope as if you used the <scope> command.
Firemode - Toggles between 3-round bursts and
full-auto modes. If you are using an Assault rifle with Grenade
Launcher it also toggles through this mode.
Flare - Drop a flare, normally you've got 2
flares but you can configure that server-side
Medic - Lets you call for medical attention.
You will flash up red for 2 seconds, and you will call for a
medic using a sound and all members of your team will see that
appearing on their screen.
Scanner - Toggles the Scouts scanner on/off.
Nightvision - Toggles the Nightvisiongoggles on/off.
Caltrops - The Spy will throw a set of 6 caltrops.
Scope - Toggles between 0x; 2x, 4x, 6x scope.
Only usable while using the Sniper Rifle (either the PSG-1 or the
Druganov).
Autozoom - Toggles autozoom while having a target
in your lasersight.
Nightvision - Toggles Nightvision on / off
Rocketmode - Change your rocket mode to Laserguided
Detpack
<Timer> - Places a C4
detpack with a set timer of <Timer>. If you only use the
command <Detpack>, then the explosives are placed with the
default detonation time of 5. The damage done by the Detpack is
determined by the time you set. The long you timed it the more
damage it will inflict and the greater it's radius will be.
Disarm - Disarm the Bomb (only in CTB mode)
healdepot
<place/remove> - Will
place/remove a Healing Station
heal self - Lets you Heal yourself. You will heal
yourself up to the maximum or until you have no heal-points left.
heal other - Lets you Heal the person directly in
front of you. You will heal your team-mate up to the maximum or
until you have no heal-points left.
No Special Commands
No Special Commands
Disguise - Enables / Disables the Disguising
Function (change skin to the one of the opposing team)
Feign - Feign your Death.
Knifemode - toggle THROW or STAB mode of the knife.
Turret
Switch - Jump into the Turret
you are standing close
sentrygun
<place/remove> -
Builds/Removes a Sentry Gun using cells.
sentrygun
<rotate> - rotates the
Sentry Gun 90 Degrees left
sentrygun
<reload> - reloads the
Sentry Gun (using .357 Magnum Bullets)
sentrygun
<upgrade> - Upgrades
the Sentry Gun to the next level using cells.
ammodepot
<place/remove> -
Places/Removes an Ammo Depot
coop
<0/1> -
Enables/Disables, the Cooperative mode.
deathmatch
<0/1> -
Enables/Disables, the Deathmatch mode.
Competition
<0/1> -
Enables/Disables, the Competition mode. This requires Deathmatch
to be set to 1 too.
CTF
<0/1> -
Enables/Disables, the Capture The Flag mode. This requires Deathmatch to be set to 1 too.
PTV <0/1> -
Enables/Disables, the Protect The V.I.P. mode. This requires Deathmatch to be set to 1 too.
CTB <0/1> -
Enables/Disables, the Catch the Bomb mode. This requires Deathmatch to be set to 1 too.
RTH <0/1> -
Enables/Disables, the Rescue the Hostage mode. This requires Deathmatch to be set to 1 too.
Hunted <0/1> -
Enables/Disables, the Hunted mode. This
requires Deathmatch to be set to 1 too.
Sripted_bot <0/1> -
Enables/Disables, the Scripted Bots mode.
Disarm - Used by the Demoman in the Disarm the Bomb scenario. This can only be used, while near the disarm point.
Pointlimit
<Number> - Sets the
maximum of Team points (Ctf, Competition, RTH). The variable can
range from 1 to 100.
Fraglimit
<Number> - Sets the
maximum number of Frags that a Single player can earn in a match,
before it chnages the level. The variable can be from 1 to 100.
Timelimit
<Number> - Sets the
time of a match. The variable can range from 1 to 100 (in
minutes).
Arcade
<0/1> -
Enables/Disables, Quake Style Damage handling (no locational
damage, no bleeding). The arcade_weapons.cfg will be exectued for
this mode.
Mapmake
<0/1> -
Enables/Disables the map making mode.
Placeitem <classname> - Will place the Item with the chosen clasname to the place, where you are standing at the moment.
Clearitems - Will clear all placed items on the map.
Undoitem - Will remove the last placed item.
Eraseitems - Toggles the Itemeraser on/off. If you 'll step on a NEW placed item, it'll be removed.
Listitems - Will list all new placed items.
Saveitems - Will save all new placed items to a file named <mapname>.dfx in the config/ directory of Fortress
Logradio
<1> - Enables, the
Radio Logging (what each player used as a sound file) ?????? NO
IDEA WHAT DEFCON WANTS TO TELL US WITH THIS ??????
Shelldrop
<0/1> -
Enables/Disables the dropping of Bulletshells.
Bulletholes
<0/1> -
Enables/Disables Bulletholes.
Bloodsplats
<0/1> -
Enables/Disables Bloodsplats.
Grapple
<0/1> - Enables, the
Grappling hook
num_flares <Number> - Will set the number of Flares each
client has.
Please see the weapons.cfg or the arcade_weapons.cfg for configuration of the weapons
num_bots <Number> - Spawns <Number> bots as clients.
Be careful to do this only AFTER everyone has connected and
entered the desired map.
sv addbot
<who> - Adds the bot
named to the current game. Can also be <seal> or
<tango> in which case it spawns a random bot to the given
team.
sv removebot
<who> - Kicks the bot
you name or if you enter <all> then all bots are removed
from the game
For Stuff on configurating the bots, take a peek into the config/bots.cfg file. ;-)