Equipment

Equipment

[-Security Helmet-]
[-
Kevlar Vest-]
[-
Plated Trousers-]
[-
IR-Goggles-]
[-
Grappling Hook-]
[-
Scanner-]
[-
Scope & Laser Pointer-]
[-
"Polymorphine" Disguising Suit-]
[-
Detpack-]
[-
First Aid Kit-]
[-
Healing Station-]
[-
Sentry Gun-]
[-
Ammo Depot-]

 

--- This is only simple info and it will be updated and increased later ---

Security Helmet:
Offers protection from Head shots. Prevents locational Damage but can only protect an preset amount of damage before becoming useless. Nearly every class has got a different version of this one (reduced / increased protection). For details read the
locational armor sub-section of the system section.

Kevlar Vest:
Offers protection from Chest and Stomach shots. Prevents locational Damage but can only protect an preset amount of damage before becoming useless. Nearly every Class has got a different version of this one (reduced / increased protection). For details read the
locational armor sub-section of the system section.

Plated Trousers:
Offers protection from Leg shots. Prevents locational Damage but can only protect an preset amount of damage before becoming useless. Nearly every class has got a different version of this one (reduced / increased protection). For details read the
locational armor sub-section of the system section.

Ir-Goggles:
Usage <Cmd Nightvision>, will toggle Ir-Goggles ON and OFF.

Grappling Hook:
Simple Grappling hook, use like a weapon, the clients only got this weapon if the server has enabled 'grapple 1'. It is the traditional CTF Grapple and it's model is not supported by Navy Fortress. You will have to copy your CTF pak to your fortress directory if you want to use it, but we do not recommend it, as it destroys the whole game-balance.

Scanner:
Usage <Cmd Scanner>, will toggle the Scanner ON and OFF. Red dots are Seals - Blue dots are Tangos. The Bomb or the Bomb Carrier as well as the VIP or Hunted will also be shown specially.

Scope & Laser Pointer:
This sort of equpment is fitted to both Sniper Rifles. It allows you to zoom in up to 6x zoom. The Laser Pointer allows for more accuracy and increasing damage.

"Polymorphine" Disguising Suit:
Usage <Cmd Disguise>, will toggle the Suit ON and OFF, will change your Skin to the opponents team skin.

Detpack:
Usage <Cmd Detpack X>, where X is the number of seconds the Detpack will be timed. The Detpack can be disarmed by a scout.

First Aid Kit:
This simple but useful utility allows the medic to replenish the health of his teammates. It has only got a limited amount of energy, but it slowly replenishes.

Healing Station:
The Medic can place these healing stations, that are some sort of automatic First Aid Kit with some more improvments. If near them while not at full health then you will slowly regain health. They will also extinguish (?) burning people near itself. It has a limited amount of "Healing energy" that replenishes slowly. They are for free.

Sentry Gun:
A Sentry Gun has only got limited ammo, and it has to be reloaded with .357 Magnum Bullets. When the engineer touches his sentrygun then a small screen will appear with certain options. The Sentrygun can then be repaired, rotated, upgraded or removed. At level 1 the Sentry Gun will fire at a standard rate of fire, nothing pectacular. At level 2 the Sentry Gun fires at a higher speed and inflicts more damage. At level 3 it will fire even faster and shot rockets all X seconds.

Ammo Depot:
These Structures contain ammo that can be taken from there by anyone. All you have to do is to touch one of these, then a smll screen will appear and ask you wther you want to take some ammo from the depot or put some into it. You will always put in or remove one ammo piece of all types.