MPQ Input Manual / Instructions on creating Inspection Reviews |
Table of Contents |
Setting
up MPQ Input.
How to create a new review. Viewing a created review. Checking what reviews you've done. Where to get the program from. Credits. |
Setting up MPQ Input. |
Upon loading it you will have the main menu infront you. Simply click the Inspection Reviews button to start on a review.
Now on screen infront of you enter where some details into the Reviewer, Save Directory and File Extension boxes, located bottom right.
You will also
need to enter your name and email address in the Reviewer box. You
will need to enter TWO email addresses. One for each reviewer. Here
is
an example :
<a href="mailto:spin@b0rk.com">Spin</a>;<a
href="mailto:treette@home.se">Wrath</a>
Now this is
just HTML. The reason you put two in is because two appear in the final
review. Also them MUST be separated by a ";". The program needs
this so it can work out the where one email address finishes and the other
one starts.
These settings
are automatically saved to mpqinput.ini and with the review
so theres no need to enter them every time you use the program.
How to create a new review. |
Pages Two to Four are all the text in the review. Page Two is for the Author Info, Architecture, Texturing and Lighting sections. Page Three is for the Walk Through, Gameplay and Conclusion sections. Page Four is for Excessus's famous little intros!
There is also a special tag that I've created, its <x></x>. This is to be put around text done by the second reviewer. When creating the HTML the program will automatically work out that this is the second reviewers text and change the colour of the writing. I've included several examples in the program, but here is one.
This is the
text in the program :
<x>
Even though
I think it some what lacks ammo, its still a good map purely for the fact
that it looks different and offers a much more interesting arena
to play it. It is a very open map and offers a variety of different playing
styles not seen in most Quake 2 maps.
</x>
Here is the
output :
Even though
I think it some what lacks ammo, its still a good map purely for the fact
that it looks different and offers a much more interesting arena
to play it. It is a very open map and offers a variety of different playing
styles not seen in most Quake 2 maps.
The tags must be on separate lines. The program just reads in lines at a time and looks for "<x>" and "</x>".
Then its simply a matter of taking the details from an email and pasting them in. Some boxes do require a certain type of input.
You can also leave some boxes blank and the program will put in default values when creating the HTML file. Heres a list of which ones you can leave blank:
To create the HTML file hit the Create Review button. It also saves
all the reviews you've done that session to a DAT file (text file). They
are stored in Inspection.DAT in the directory you're running the
program in.
If a DAT file exists the program will automatically load it up when it loads up. This means you can save the reviews you're working on and come back to them later.
After creating this initial review the button will become active and clicking
the New Review button will start the process of making a review
again.
Viewing a created review. |
NOTE : If
the review is already loaded up in a HTML browser, you'll have to Refresh/Reload
the review in your browser.
Checking what reviews you've done. |
To
check what reviews you've done click the Reviews Done button. This
will bring up the screen shown below.
From here you can see what reviews you done and swop between them. To swop
to another review you can double click on it on the list, or select it
then click the button.
NOTE : Please
make sure you've saved your work before swopping to another review, otherwise
you will lose the review you currently have entered.
Where to get the program from. |
Credits. |
All Logos by
Kable.
email: kable@softhome.net
Testing and
Bug info : Monsto Brukes.
email: monsto@planetquake.com
Extra info from Agent Orange and Christian Katsch.