Contents
Introduction
Rob The Strogg (RTS) is a totally new Quake2
mod, It combines a fierce sense of strategy and an addictive fun factor
to bring you a truly unique quake2 experience.
RTS supports SP/DM/Teamplay modes, therefore if you don't have sufficient access to the internet you
can still have fun on your own.
In SP mode you are pitted against upgraded Quake2 monsters, your goal being to capture as many
gems as possible before the ship arrives.
In Teamplay mode there are 3 teams which fight over the gem supply, defending their banks from
enemy raids. In this mode you can either have the monsters in the map guarding the gems, or you
can just have human players (server option).
Deathmatch mode is a mega free for all, the name of the game is to be the one with the most gems
at the end of the game. Careful though, if you get shot your gonna loose all those gems to your
foes.
Story
During the humans versus Strogg war, new technologies were discovered; among them was a new kind
of power source--Matrixium ore. Earth's galactic mining corporations battled against each other and
against the Strogg for possession of the galaxy's Matrixium resources, most of which were located in
Strogg inhabited planets and asteroids.
With financial backing for the war effort in dire need, several corporations are now sending armed
mining groups to these Strogg outworlds. Unfortunately the resultant battles over Matrixium has
escalated into fierce open conflict, leaving many of earth's mining groups behind the lines as their
transport vessels are shot down by Strogg warships.
Your game begins as your mining team finds itself stranded on a strange planet, the only way off
being to use your collected Matrixium ore (procesed from its raw form into gems) to buy your way out
in a Strogg treasury ship--of course, the other mining teams have the same idea. Only the highest
paying team will escape, all other human inhabitants on these worlds will be eliminated after ore
collection.
So move your ass soldier and get those gems!
Features
Game features:
Fully configurable ini file for easy server operation of multiple levels
SP, DM and 3-Team Teamplay modes
Totally new gameplay idea
New custom levels (DM and SP)
Brand new SFX
New textures
New models
Radio comm system
3 Observer modes including chasecam, trackcam and eyecam
New menu system for ease of operation
New console graphics/font
Lots of variables for a much more diverse game
Multi-barreled turrets
New player skins
New monster code, making them tougher
Countdown timer/SFX
Flood protection System
Map cycling
Player ID display
2 New scoreboard layouts
Forcejoin feature to make people join teams with lowest number of players
MOTD for server admins
Rob, RTS's
custom built frontend
New Weapons/Powerups:
Proximity Grenades/GrenadeLauncher
Portable Laser Device
ElectroMagnetic Pulse mines to raid banks
Cloaking harness
Gempack
to carry extra gems
Installation/running
All you have to do is unpack the RTS zip (if you use pkunzip, do it with a "-d") into your Quake 2
directory. It will automatically create an "rts" subdirectory that contains all the game files.
Quick Run: To play RTS over the internet, go into Gamespy then menus View/Custom Tab/Import and
select the file rts.qst from your rts dir. Once you've done this you can then use the RTS tab to find any
RTS servers running, to play just double click on that server, and away you go.
If you don't have GameSpy, run Quake 2 with the command line parameter
c:\quake2\quake2.exe +connect server IP
where "server IP" is obviously the IP number of the server :)
To play RTS in SPQ mode, you need to run the game with the command options +set gametype 0 +set sp 1
c:\quake2\quake2.exe +game rts +set gametype 0 +set sp 1
This will place you into the first map in the cycle (defined in, rts_sp.ini) and your aim is to collect as
many coins in the time given (defined in rts_sp.ini also).
Hud Layout
Gametypes
Single Player - (gametype 0) Use this mode when you wish to play single player RTS,
there are a few maps that come with RTS that are RTS specific, they are named rts_sp## etc, use these for Single Player mode
although the DM maps have been designed to support SP too. To edit the map cycle for your SP game, go into your rts directory
and edit the file named "rts_sp.ini". You can also use this to edit preferences for each map.
Teamplay With Monsters - (gametype 1) The bulk of RTS is in this mode, you join one of three teams and
then have to battle it out with the other 2 teams AND the Strogg to collect the most gems. Be careful soldier, those Strogg are damn hard to
beat.
Teamplay Without Monsters - (gametype 2) Basically the above mode without any monsters in the game,
better for lower spec servers and for large teamplay games, it can get a little tense and frustrating when you've got those Strogg in the map.
Deathmatch free for all - (gametype 3) A really great fun RTS mode; you're on your own in this and any bank is your own.
Simply collect and deposit (in any bank) as many gems as you can, kill your opponents and steal the gems they're carrying for more points.
Communications System
The comm system is basically a radio that you can use to convey commands to your own team. With
the press of a key, a .wav is played telling the other players what you intend to do. Setting up your
communication system is extremely easy, so follow this step by step guide to binding your comm
system to your keys. To start with you need to creat a config file in your RTS dir called
"autoexec.cfg", once you've done this, open it up in wordpad or any other text editor. To bind a key to a comm SFX all you
have to do is type in
bind "key" "com [wavefile]"
Where "key" is the key you wish to bind, and "wavefile" is the name of the wavefile you wish to play,
these can be found in the .pak file in the sound/comm directory. So for example
bind "F1" "com defence"
means that when you press F1 you send a signal to your team to come and defend your bank.
Simple really. If you wish to have your own custom comm SFX, then just put them into your
RTS/sound/comm dir and bind them as shown above. If you do this though, people will not be able to
hear the custom sounds unless they also have them. This can be ideal for clan games where you can
have your own voices giving a command, that way you can identify the person by their voice.
To simplify the binding of your commands, heres a sample config. You
can also find all necessary bindings in the autoexec.cfg that comes with
RTS 1.2
// ==================================================
// Just cut and paste following text into your autoexec.cfg make sure it binds to keys you want.
bind "F2" "com apeswork" // Order attack
bind "F3" "com dansing" // Affirm base is clear
bind "F4" "com urgentas" // Request Defence
bind "F5" "com poketful" // State you're on way back to bank and need support
bind "F6" "com defstanb" // Agressors incoming
bind "F7" "com backoff" // Order troops to fall back while EMP activates
bind "F8" "com moreattc" // Request support for attack
bind "F9" "com spotemp" // EMP carrier spotted
bind "F10" "com killcamp" // Eliminate enemy base camper
bind "F11" "com firmative" // Acknowledge order
bind "F12" "com reqstat" // Request base status
// ==================================================
Binding Weapons
There are a few keys that need to be bound
with the new weapons before you start, otherwise you wont be able to use
them unless you cycle through all your items. You can place these binds
in with your autoexec.cfg (which is included) so that it automatically patches
your config.cfg on startup.
EMP mine - Used to open enemy bank door, needs to be placed on the coin deposit
slot, or the door itself. Can only carry one at a time and they respawn rarely.
bind key "use emp mine" or "use emp"
PLD - Used as an excellent way of defending the base by placing them across
corridors; any enemy walking into these will be lucky if he survives. They time out after a certain
period of time, so don't trust them to defend your base permanently. They are used like normal
grenades, you throw them and the stick to the surface...after about 2 seconds the laser initializes by
firing in your direction, so be careful where you stand.
bind key "use portable laser device" or "use pld"
Cloaking harness - Used to make yourself invisible, thus making entrance to enemy
areas easier. Be wary though, this baby's faulty and may give your position away at a bad time.
bind key "use cloaking harness" or "use cloak"

Proximity Grenades/GrenadeLauncher - You need not bind these
weapons, you can access them by pressing "6" for the grenade launcher and "g" for the grenades (or
whatever you have bound) pressing "6" will cycle between normal Grenade launcher and proximity
grenade launcher. the "g" also does this with grenades
bind key "use pg" and "use pgl"
Server Variables
If you're running a server for RTS then you have access to a lot of commands to customise RTS to
your server's capabilities.
set forcejoin #
When this is set to 1 it forces people who have just joined the server to join the team with the least
members. This way it will help to prevent uneven teams (something that just cannot be avoided).
set gametype #
This changes the game between SP/DM/Teamplay.
Gametype 0 = Single Player (also need to use +sp 1 parameter)
Gametype 1 = Teamplay with monsters
Gametype 2 = Teamplay without monsters (good for low bandwidth servers)
Gametype 3 = DM/Free for all
set trans_gem #
Turns gem transparency on and off (off is good for low bandwidth servers).
set rts_timelimit #
This changes the timelimit, can be changed for each map in the maps.ini file.
set monster_respawn #
Sets wether monsters will respawn or not after being killed.
set gem_goal #
Sets a gem goal for you to reach to complete an SPQ level. (SP mode only)
Contacts, Credit and Team Info
Development Team
Doyoon "GreenMach" Kim - Programming
Jason "MangledMan" Botta - Maps, graphics, modelskins, website
Daniel "Trebz" Nolan - Maps, manual
Sascha "mne[MON]ik" Otterbein - Maps, graphics, logo, playerskins
Sami "Haxu" Hakala - SFX
Alistair "Briggsy" Briggs
- Models
Achim "Flupp" Stremplat
- additional RTS 1.2 code
If you wish to contact the team about something, please email us at tmatrix@telefragged.com You
can also visit our site at http://tmatrix.telefragged.com for up-to-date information on upcoming releases
and events. You can also pop online and talk with the team in Efnet #tmatrix on irc.
Also we are looking for a modeller, if anyone thinks they can model to the highest quality and can
work well in a team environment then please contact us.
Beta testers
RTS beta server guys: Reschky, Apprentice
The Father Clan : "Father Ted, Malal"
Clan VorteX : "eCs, X-Factor"
Clan OCTAGON : "Master, Josh, Ace"
Suicide Squad : "Goldy, Bod, TjD"
Others : Gemma The Dog, Speccy (-00-), Deadstar
Special Thanks
Andrew Eglington, Riikka Hyttinen, Yahn Bernier, Tim Wright, Robert Duffy,
Ty Matthews, Neal White, The guys who made VWEP, RUST, BSPHQ, The Public,
and also the mighty ID Software
Of course we never forget our loyal fans... big thanks for all the support
and pimpage go to: Cro,
Warforge,
Sluggo,
Portax and all the guys at Telefragged,
also Terrafusion and Barrysworld
for the servers :)
Also special thanks to all those we've forgotten, sorry you didnt get a mention but your efforts are equally appreciated.
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