File: cbq.pk3
Date: February 5,
2000
Authors: Niptlar
& Plimus
E-mail: niptlar@hotmail.com
& plimus@hotmail.com
URL: http://members.xoom.com/q3aip
FFA: Yes
Team: Yes!
CTF: Yes!
Single player: not
recommended, but it may be fun
Tournament: not
recommend
Mod files: Yes
New sounds: No
New graphics: Adds
exrta functionality using existing graphics
Installation:
For cbq101sp.zip : Use winzip to "extract" to c:\ (this will only work if you installed Quake III Arena into the default directory, C:\Program Files\Quake III Arena ).
For cbq101.zip :
Unzip the .zip file into your Quake 3 directory. ( ex: C:\Program
Files\Quake III Arena ) Winzip should work fine, just open the .zip
file and "Extract" to "c:\Program Files\Quake III Arena" (without using
quotes).
Usage:
For cbq101sp.zip: Use the "Class Based Quake" shortcut that appears on the desktop.
For cbq101.zip:
You can either go into your Quake 3 directory and run the cbq.bat by clicking
on it, OR (if you are using the MS-DOS prompt,) you can either type "quake3
+set fs_game cbq +set sv_pure 0" or type "cbq" (without the quotes).
Description: Class Based Quake adds some features to Quake III Arena. The most important of these is that players no longer pick up weapons (except the BFG), but instead choose to be one of five different characters, each with its own set of weapons and limitations. To select one these players, enter any one of the following commands at the console (hit the ~ key to bring it down):
/scout
/demolitions
/enforcer
/assassin
/soldier
Here follows a description of each of the characters:
Scout:"Would you like to dance?"
Spawn Armor: 20
Max Armor: 70
Shotgun: 20
of 30 shells
Plasmagun: 60
of 140 cells
Speed: 400
Demolitions: "Just try and catch me!"
Spawn Armor: 60
Max Armor: 140
Machinegun: 100
of 200 bullets
Grenade Launcher:
30
of 70 grenades
Speed: 360
Enforcer: "Feel my wrath; accept my shaft!"
Spawn Armor: 40
Max Armor: 100
Shotgun: 20
of 30 shells
Lightning: 140
of 320 lightning
Speed: 320
Assassin: "You can run, but you can't hide!"
Spawn Armor: 0
Max Armor: 40
Railgun: 20
of 30 slugs
Plasma Gun: 80
of 200 cells
Speed: 280
Soldier: "Get off my back or die!"
Spawn Armor: 100
Max Armor: 200
Shotgun: 30
of 50 shells
Rocket Launcher:
20
of 50 rockets
Speed: 240
Shotgun damage: 120
Railgun damage:
100 + all remaining armor
Grenade Launcher
fire rate: once per 0.6 seconds
Grenade Launcher
and Rocket Launcher "self" splash damage: 80%
Railgun fire rate:
once per 2 seconds
Shards: 10 Armor
Respawn rates: (to
supplement missing weapons and increased firepower)
Armor: 20 seconds
Ammo: 25 seconds
Health: 30 seconds
Holdable items: 40 seconds
Megahealth & Power-ups: 90 seconds
Armor rot: disabled
The BFG gives 20
ammo per weapon pick-up and BFG clip pick-up.
The BFG only does
half damage now.
50 bullets = 10 shells
= 5 slugs
8 grenades = 6 rockets
= 60 lightning = 40 cells
Armor quality is
dependant on armor quantity, and ranges from from 50% to 83%. The
armor icon will reflect how effective your armor is.
Just like how the
colors blue, red, and yellow designate 1st, 2nd, and 3rd place, green and
magenta are used to label 4th and 5th place. The rank icon on your
HUD will also reflect your exact rank for rank better than 6th place.
That is all there
is to know; start fragging!
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