cvar |
default |
description |
sl_log_method |
0 |
Determines which methods should be used for logging. The value is a bit pattern
Bit |
value |
method |
0 |
1 |
File |
1 |
2 |
UDP |
2 |
4 |
TCP |
For example, a value of 0 means there is no logging, a value of 1
means logging will be to a file, a value of 3 means logging will be
to a file and via UDP.
|
sl_filename |
StdLog.log |
Determines the name of the log file when created. You can use the
following special character sequences in the filename to insert date
and time information
Chars |
Result |
%Y |
year with century |
%y |
year without century (00-99) |
%m |
month (01-12) |
%b |
abbreviated month name |
%d |
day of the month (01-31) |
For more sequences and info look up information on the C standard
library function strftime (K&R pages 256-257).
|
|
sl_tcp_dest |
127.0.0.1:2222 |
Determines the destination machine and port number for TCP packets.
|
sl_udp_dest |
127.0.0.1:2222 |
Determines the destination machine and port number for UDP packets.
|
sl_log_style |
0 |
Determines the logging style. Only two styles currently exists, Standard Loggging 1.2 and 1.2a.
value |
style |
0 |
StdLog 1.2 |
1 |
StdLog 1.2a |
|
sl_udp_buffer_size |
1024 |
Specifies the number of lines to buffer when logging via UDP. If you have any problems then reduce this number.
|
sl_server_info |
$HOST_NAME$ $HOST_IP$ cheats fraglimit game gamedate gamedir gamename hostname maxclients timelimit version port ip |
Determines the server information sent in a UDP packet. $HOST_NAME$
and $HOST_IP$ are not true cvars and are handled by the logging code
itself.
|
sl_client_info |
motto ip skin |
Determines the client information sent in a UDP packet.
|
sl_log_flush |
0 |
Determines when flushing should occur.
value |
When |
0 |
Never |
1 |
After map change |
2 |
After every log entry |
|