Program overview
GENERAL
This tool is created for leveldesigners who wants to make an outdoor (or
incave :) areas with soft relief.
REQUIREMENTS
You'll need any graphic program (I like Adobe Photoshop).
HOW
IT WORKS
Source - any size .bmp file (up to 64x64 recomended). You may use
as greyscale image as colour (program will convert it).
After that program will translate every pixel colour value to height coordinate and build appropriate 3D surface.
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You
may also use the grid with variable resolution over tour heightmap
to operate with less pixels number. Beware of large terrain creating!
There are 3 STYLES of generating polyhedrones for .map file.
You're to try each method to find the better result for your level. I've found that X-style terrains looks better :) |
Also
it's possible to variate {X;Y} size of each quad-shape pair of polyhedrons
to make your terrain
wider and vertical scale {H-factor} of your mountains :)
You may use
colour heightmaps instead of grayscale.
Another feature in Advanced setup is 'Texture by form'. Here you may define side and default top texture for each polyhedron. |
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At last you may save your work to .map and use in any quake editor.
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