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  • The silent Quad
  • The silent fall
  • The silent Mega-Health

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    The silent Quad  


    Have you ever gone to hunt down your opponent, and as you round the corner, he gibs you with a Quad rocket and you think to yourself: "But I didn't hear him get the Quad!" Well he just done and got you with the silent Quad trick. To execute this trick, you basically exploit a bug in the Quake sound code where the "ugh" sound made by falling is played on the same channel as the Quad pickup sound, thereby overriding the Quad sound. This only gets rid of the pick-up sound though, NOT the Quad sound made by firing! The method depicted in the first picture is simply the standard jump for the quad. All you have to do is make sure you get in cleanly so that you make contact with the Quad before your feet hit the floor. It's very simple. The method shown in the second picture is the walkway to Quad rocket-jump. Same deal as before, just make sure you touch the Quad before you land. Your foe will be completely unaware that you have the Quad until he sees your glow, or you make your first shot.
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    The silent fall  






    Here's one I figured out all by myself. Woohoo! The first two pics are from the walkway above the red armour room, just before the yellow armour. You will notice that the first two pics are pointing at the piece of wall that meets with the walkway. Walk up and press yourself against the wall, and then slide off the walkway sideways while you are still pressing forward. You will notice a very peculiar thing thing indeed, you don't fall at the normal speed. Instead you kinda slide down as if you were squished between the walkway and the nearby slanted wall, a'la pictures 3 and 4. "And to what end?" you may ask. The point is that you can drop from the walkway to the room below without making the normal "ugh" sound. And if your opponent plays by sounds, he'll think you are still on the top walkway. To extend the effect, walk down the stairs to the red armour slowly, so you don't make some more "ugh"sounds. Now that you've made it down without making any sounds, your opponent will have less time to set up for an attack when you pick up the RA and RL and run through the teleporter.

    Oh yeah, if you aren't on full health, and don't really need more (ie. 98 or 99), don't go down the right hand side, 'cos you'll pick up the health (ie. make the health pickup sound) and screw it all up.

    A note from Jeff "legssus" Blaine: You can also use this trick on DM6 to convert a damaging crunch fall into a standard "ugh" fall. On the central top level, with the big hole over the tele and the secret door to the LG, there are four pole type support structures from the rim of the hole to the roof. You can wedge yourself between the pole and the rim, and get the same slidey effect as the silent fall.
    bezerk says: I dunno how he goes about doing it, but the best way (and only way I know) of doing it consistently is to jump from the other side of the hole, into the wedge. Oh, and make sure you know for sure that the other guy ain't around, 'cos you're a sitting duck visible from many places while you're doing it.
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    The silent Mega-Health  
    Here's another one I figured out myself. Woohoo double! Just take a squiz at the picture to the left, and notice the angle that you want to be pointing at. If you point this way, and run forward, you'll pick up the Mega-Health first, and a split second later, the rocket ammo. Then the same thing happens as with the silent quad trick, the ammo pick-up sound overrides the Mega-Health sound.

    Use this trick mainly when you respawn in this room, so your opponent won't know to pop you.
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