1·on·1 is fun! |
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Hiding in the dark spot | ![]() |
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Heh, I made a conscious effort not to put this in originally, mainly for the reason that
I don't do it. But my friends do, and so does Viper, so I guess you might as well hear about it.
On the middle level, behind the LG, just in front of the tele, you'll see the wall recede and
produce a very dark corner. So dark in fact, that you are practically unseeable here. The gun model
has a few fullbright pixels which show up no matter how dark your surroundings are, so if you switch
to axe (which has no fullbright pixels), you'll be invisible.
Pros: you can see the respawn spot across the other side of the level; you can get off a free shot at anyone that strolls into the GL/LG area; a tele close by for a quick escape. Cons: you are pressed into a corner with not many options if someone figures out what you're doing; don't expect this to work more than a couple of times against the same guy, he will figure out what you're doing; after the other guy's figured out what you're doing, he'll just start shooting rockets into that corner, for no other reason than that you might be there, and if you are, then he'll be the one getting off the free shots at ya. Oh yeah, in my book, this is camping. If people start abusing you, don't say I didn't warn you. New: Dark spot counter-attack: If you know that the other guy is hiding in the dark spot, and you're above him on the top level, you'll notice that there are a few small holes in the walkway just above the dark spot. If you really wanna freak him out, just pop a few rockets through them. bezerk's note: Be warned though, the rocket explosion is big enough that it will still damage you slightly through the hole. A less amusing alternative is to position yourself on the top level above the green armour. From that angle, you can get a decent shot off at the hider, while remaining out of his view. Newer: Uh, just reading this tip again made me realise that if you read it in a wrong way (well, any way actually) it sounds like I'm doing some Viper bashing. I didn't mean it to sound like that, it's just that I don't believe in this tactic very much. I did some thinking however, and decided that this would be a legitimate tactic if the other guy had the quad, and you were too weak to face him. Also see Hiding under the walkway for what to do in a similar situation. |
Submitted by Marinus "Viper" van Aswegen Counter-attack submitted by Mark Santaniello top |
Hiding under the walkway | ![]() |
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The story behind this one is that, many moons ago in this one game I was playing against Jase, several times when
I got the Quad, I just could not find him and I was sure that I had covered the entire map. After the match, Jase told
me to watch his demo for where he was hiding. Man, I ran right past him like three times!
He was standing right where the dude is in the picture to the left, underneath the YA walkway closest to the entrance. In my rush to get Jase while I still had the Quad, I didn't figure to check under the walkway, but instead I ran straight over and past him to the RA, where I expected him to be hiding. It was funny watching me from Jase's viewpoint, shooting rockets into the RA while charging through, and Jase just standing there. And I'd have to suggest that this will work against alot of people, regardless of Quad status, as many people (including me) will just drop straight off the walkway for the RA and totally ignore the rest of the room. The next time we played, and I had the Quad, I ran into the RA room, but made sure to spin round to check. And there was a Jase, motionless and ready for gibbing. Needless to say, he did not try this trick again. Use this sparingly though, and your friends will never figure it out (and don't show them your demos!). |
As used by Jason Chong top |
Anti-Quad discharge | ![]() |
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I had never thought there was a useful application for discharging in the lava before. This is pretty high on the weenie-ness list if you ask me, and I'd like to put Jason in the non-weenies list by saying that it's his bro that does it to him. Anyway, the idea is that if you see the other guy jumping towards the Quad, and you're abit of a weenie, you just jump into the lava with LG ready, and discharge. The explosion (yes, the discharge is a radius explosion, not confined to the liquid it's in) will more than likely gib the other guy standing on the Quad platform. You lose a frag for suiciding, and gain one for gibbing the guy, so it works out better than if you just let the Quad guy trounce you all over. But like I said, it's pretty weenie, and it doesn't work all the time either. I was telling Jason (I think), I much prefer to kill the Quad guy in the standard fashion (rocket while he's jumping to the Quad, rocket while he's inside getting the Quad, and rocket while he's jumping outta the Quad), 'cos it makes him feel bad, and gives me a warm fuzzy feeling inside. :) | |
Submitted by Jason Clark top |
A few more tips on sounds | ![]() |
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You might wanna keep in mind some of these "sound groups" as you're hunting
down your opponent. Fall = the "ugh" sound, tele = the teleport sound, ammo = ammo/weapon pickup sound,
armour = armour pickup sound, 15h = 15 health box sound, 25h = 25 health box sound, [x] = sound "x" might not be heard.
(1) [armour], [0-2 15h], 0-3 falls, armour, [ammo] = opponent in RA room. He has two alternatives, tele or RJ. You wait above the tele destination, ready to lava pop, but if you hear the RJ sound, then RJ up to the top level, and wait on the left hand side of the corridor (side closest to the GA below), and pop him one in the back as he runs out. (2) many (up to 6) ammos, [0-3 15h] = opponent in DBSG room. (3) after killing opponent you hear simultaneous respawn and armour [and ammo] = opponent in RA room. You probably won't hear the the RL pickup sound as it's masked by the armour sound. Otherwise, same deal as (1). (4) after killing opponent you hear nothing, not even a respawn = more than likely your opponent has respawned in the the MH room, and is waiting for the RL, R ammo or MH to respawn. Set up for a lava pop. (5) tele, armour, tele = tricky one. Most probably went through the tele in the single player start room, picked up GA and went back through tele. The tricky part is if you hear this after killing your opponent, then they probably respawned in the RA room a little bit before the RA respawned, and then tele'd throught. It is possible though, that they respawned in the single player start room, tele'd, picked up GA, and tele'd again. It's weird, but you'll get my meaning when you start listening for sounds like this, ie. there's even another possibility but that's more obscure and more confusing. Oh yeah, if you hear a health sound (25h) in the middle, its definitely the GA situation. |
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Section suggested by Patrick "Void" Cupka top |
1·on·1 is fun! |
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